BIS fnc nearestPoint: Difference between revisions
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{{Function | {{Function | ||
| arma2 | | arma2 | ||
|1.00 | |1.00 | ||
|gr1 = Geometry | |gr1 = Geometry | ||
| Computes nearest point in a line. | | Computes nearest point in a line. | ||
| [start, end, point, ''is2D''] call [[BIS_fnc_nearestPoint]] | | [start, end, point, ''is2D''] call [[BIS_fnc_nearestPoint]] | ||
|p1= start: [[Position]] - line start | |p1= start: [[Position]] - line start | ||
|p2= end: [[Position]] - line end | |p2= end: [[Position]] - line end | ||
|p3= point: [[Position]] - point to check against | |p3= point: [[Position]] - point to check against | ||
|p4= is2D: [[Boolean]] - (Optional, default [[false]]) 2D calculation instead of 3D | |p4= is2D: [[Boolean]] - (Optional, default [[false]]) 2D calculation instead of 3D | ||
| [[Position]] - the line point that is closest to ''point'' | | [[Position]] - the line point that is closest to ''point'' | ||
|x1= <code>_idealLocation = [<nowiki/>[[getMarkerPos]] "base", [[getMarkerPos]] "destination", [[getPos]] [[player]], [[true]]] [[call]] [[BIS_fnc_nearestPoint]];</code> | |x1= <code>_idealLocation = [<nowiki/>[[getMarkerPos]] "base", [[getMarkerPos]] "destination", [[getPos]] [[player]], [[true]]] [[call]] [[BIS_fnc_nearestPoint]];</code> | ||
| [[nearObjects]], [[nearestObject]], [[nearestObjects]], [[BIS_fnc_nearestPosition]], [[BIS_fnc_nearestNum]], [[BIS_fnc_nearestRoad]], [[BIS_fnc_nearestHelipad]], [[BIS_fnc_isPosBlacklisted]] | | [[nearObjects]], [[nearestObject]], [[nearestObjects]], [[BIS_fnc_nearestPosition]], [[BIS_fnc_nearestNum]], [[BIS_fnc_nearestRoad]], [[BIS_fnc_nearestHelipad]], [[BIS_fnc_isPosBlacklisted]] | ||
}} | }} | ||
Revision as of 23:38, 17 January 2021
Description
Syntax
- Syntax:
- [start, end, point, is2D] call BIS_fnc_nearestPoint
- Parameters:
- start: Position - line start
- end: Position - line end
- point: Position - point to check against
- is2D: Boolean - (Optional, default false) 2D calculation instead of 3D
- Return Value:
- Position - the line point that is closest to point
Examples
- Example 1:
_idealLocation = [getMarkerPos "base", getMarkerPos "destination", getPos player, true] call BIS_fnc_nearestPoint;
Additional Information
- See also:
- nearObjectsnearestObjectnearestObjectsBIS_fnc_nearestPositionBIS_fnc_nearestNumBIS_fnc_nearestRoadBIS_fnc_nearestHelipadBIS_fnc_isPosBlacklisted
Notes
-
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