say: Difference between revisions
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m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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{{Command | {{Command | ||
| ofp | | ofp | ||
|1.00 | |1.00 | ||
|arg= global | |arg= global | ||
|eff= local | |eff= local | ||
|gr1= Sounds | |gr1= Sounds | ||
| Make unit say given sound. The sound is defined in [[Description.ext#CfgSounds|CfgSounds]]. If the [[Object#Unit|unit]] is a [[Object#Person|person]], it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound. | | Make unit say given sound. The sound is defined in [[Description.ext#CfgSounds|CfgSounds]]. If the [[Object#Unit|unit]] is a [[Object#Person|person]], it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound. | ||
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* See also [[playSound]] in order to play a sound wherever the [[cameraOn|camera/player]] is. | * See also [[playSound]] in order to play a sound wherever the [[cameraOn|camera/player]] is. | ||
{{Informative | [[say]] will mimic either [[say2D]] or [[say3D]] depending on whether it is there executed in a cutscene or in a game scene.}} | {{Informative | [[say]] will mimic either [[say2D]] or [[say3D]] depending on whether it is there executed in a cutscene or in a game scene.}} | ||
| from [[say]] sound | | from [[say]] sound | ||
|p1= from: [[Object]] - origin of the sound | |p1= from: [[Object]] - origin of the sound | ||
|p2= sound: [[String]] - sound classname | |p2= sound: [[String]] - sound classname | ||
| [[Nothing]] | | [[Nothing]] | ||
|s2 = from [[say]] [sound, maxTitlesDistance, speed] | |s2 = from [[say]] [sound, maxTitlesDistance, speed] | ||
|p21= from: [[Object]] - origin of the sound |Parameter21= | |p21= from: [[Object]] - origin of the sound |Parameter21= | ||
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|p24= speed: [[Number]] - (Optional, default 1) pitch of the sound |Parameter24= | |p24= speed: [[Number]] - (Optional, default 1) pitch of the sound |Parameter24= | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|s3= [from, to] [[say]] sound | |s3= [from, to] [[say]] sound | ||
|p41= from: [[Object]] - origin of the sound |Parameter41= | |p41= from: [[Object]] - origin of the sound |Parameter41= | ||
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|p43= sound: [[String]] - sound classname |Parameter43= | |p43= sound: [[String]] - sound classname |Parameter43= | ||
|r3= [[Nothing]] | |r3= [[Nothing]] | ||
|s4 = [from, to] [[say]] [sound, maxTitlesDistance, speed] | |s4 = [from, to] [[say]] [sound, maxTitlesDistance, speed] | ||
|p61= from: [[Object]] - origin of the sound |Parameter61= | |p61= from: [[Object]] - origin of the sound |Parameter61= | ||
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|p65= speed: [[Number]] - (Optional, default 1) pitch of the sound. |Parameter65= | |p65= speed: [[Number]] - (Optional, default 1) pitch of the sound. |Parameter65= | ||
| r4= [[Nothing]] | | r4= [[Nothing]] | ||
|x1= <code>([[units]] [[player]] [[select]] 1) [[say]] ["whisper1", 5];</code> | |x1= <code>([[units]] [[player]] [[select]] 1) [[say]] ["whisper1", 5];</code> | ||
|x2= Arma 3:<code>[[player]] [[say]] "scuba_breath";</code> | |x2= Arma 3:<code>[[player]] [[say]] "scuba_breath";</code> | ||
| [[say3D]], [[say2D]], [[playSound]], [[createSoundSource]] | | [[say3D]], [[say2D]], [[playSound]], [[createSoundSource]] | ||
}} | }} | ||
Revision as of 11:04, 18 January 2021
Description
- Description:
- Make unit say given sound. The sound is defined in CfgSounds. If the unit is a person, it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound.
- A dead or non-existent unit obviously cannot say anything.
- If the camera is not within given range, title is not shown and the sound will not be heard.
- See also playSound in order to play a sound wherever the camera/player is.
- Groups:
- Sounds
Syntax 1
- Syntax:
- from say sound
- Parameters:
- from: Object - origin of the sound
- sound: String - sound classname
- Return Value:
- Nothing
Syntax 2
- Syntax:
- from say [sound, maxTitlesDistance, speed]
- Parameters:
- from: Object - origin of the sound
- sound: String - sound classname
- maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.
- speed: Number - (Optional, default 1) pitch of the sound
- Return Value:
- Nothing
Syntax 3
- Syntax:
- [from, to] say sound
- Parameters:
- from: Object - origin of the sound
- to: Object - target
- sound: String - sound classname
- Return Value:
- Nothing
Syntax 4
- Syntax:
- [from, to] say [sound, maxTitlesDistance, speed]
- Parameters:
- from: Object - origin of the sound
- to: Object - target
- sound: String - sound classname
- maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.
- speed: Number - (Optional, default 1) pitch of the sound.
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- say3Dsay2DplaySoundcreateSoundSource
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Sounds
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands