vectorAdd: Difference between revisions

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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|1.22|Game version=
|1.22


|gr2= Math - Vectors |GROUP2=
|gr2= Math - Vectors


| Adds two 3D vectors. Replaces [[BIS_fnc_vectorAdd]]. |Description=
| Adds two 3D vectors. Replaces [[BIS_fnc_vectorAdd]].


| vector1 [[vectorAdd]] vector2 |Syntax=
| vector1 [[vectorAdd]] vector2


|p1= vector1: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0) |Parameter 1=
|p1= vector1: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)


|p2= vector2: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0) |Parameter 2=
|p2= vector2: [[Array]] - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)


| [[Array]] |Return value=
| [[Array]]
   
   
|x1= <code>[[hint]] [[str]] ([[velocity]] unit1 [[vectorAdd]] [[velocity]] unit2);</code> |Example 1=
|x1= <code>[[hint]] [[str]] ([[velocity]] unit1 [[vectorAdd]] [[velocity]] unit2);</code>


|x2= <code>[5,10,5] [[vectorAdd]] [5,5,10]; {{codecomment|// returns [10,15,15]}}</code> |Example 2=
|x2= <code>[5,10,5] [[vectorAdd]] [5,5,10]; {{codecomment|// returns [10,15,15]}}</code>


|x3= <code>[0,0] [[vectorAdd]] [1,-2]; {{codecomment|// returns [1,-2,0]}}</code> |Example 3=
|x3= <code>[0,0] [[vectorAdd]] [1,-2]; {{codecomment|// returns [1,-2,0]}}</code>


| [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[matrixMultiply]], [[matrixTranspose]] |See also=
| [[vectorDiff]], [[vectorCrossProduct]], [[vectorDotProduct]], [[vectorCos]], [[vectorMagnitude]], [[vectorMagnitudeSqr]], [[vectorMultiply]], [[vectorDistance]], [[vectorDistanceSqr]], [[vectorDir]], [[vectorUp]], [[setVectorDir]], [[setVectorUp]], [[setVectorDirAndUp]], [[matrixMultiply]], [[matrixTranspose]]
}}
}}



Revision as of 11:43, 18 January 2021

Hover & click on the images for description

Description

Description:
Adds two 3D vectors. Replaces BIS_fnc_vectorAdd.
Groups:
Math - Vectors

Syntax

Syntax:
vector1 vectorAdd vector2
Parameters:
vector1: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
vector2: Array - vector 3D or 2D (since Arma 3 v1.99.146539, z coordinate is defaulted to 0)
Return Value:
Array

Examples

Example 1:
hint str (velocity unit1 vectorAdd velocity unit2);
Example 2:
[5,10,5] vectorAdd [5,5,10]; // returns [10,15,15]
Example 3:
[0,0] vectorAdd [1,-2]; // returns [1,-2,0]

Additional Information

See also:
vectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpmatrixMultiplymatrixTranspose

Notes

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