Eden Editor: Actions: Difference between revisions
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| <!-- Description --> | | <!-- Description --> | ||
Select ''Intro'' [[Eden Editor: Scenario Phases|phase]]. | Select ''Intro'' [[Eden Editor: Scenario Phases|phase]]. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
|- | |- | ||
| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Select ''Scenario'' [[Eden Editor: Scenario Phases|phase]]. | Select ''Scenario'' [[Eden Editor: Scenario Phases|phase]]. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
|- | |- | ||
| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Select ''Outro - Lose'' [[Eden Editor: Scenario Phases|phase]]. | Select ''Outro - Lose'' [[Eden Editor: Scenario Phases|phase]]. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
|- | |- | ||
| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Select ''Outro - Win'' [[Eden Editor: Scenario Phases|phase]]. | Select ''Outro - Win'' [[Eden Editor: Scenario Phases|phase]]. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
|- | |- | ||
| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Toggle translation grid. | Toggle translation grid. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
|- | |- | ||
| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Toggle rotation grid. | Toggle rotation grid. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
|- | |- | ||
| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Toggle area scaling grid. | Toggle area scaling grid. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
|- | |- | ||
| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Select the ''Compositions'' mode. The same as when you press F2. | Select the ''Compositions'' mode. The same as when you press F2. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
|- | |- | ||
| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Select the ''Markers'' mode. The same as when you press F6. | Select the ''Markers'' mode. The same as when you press F6. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
|- | |- | ||
| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Select the ''Systems'' mode. The same as when you press F5. | Select the ''Systems'' mode. The same as when you press F5. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
|- | |- | ||
| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Select the ''Objects'' mode. The same as when you press F1. | Select the ''Objects'' mode. The same as when you press F1. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
|- | |- | ||
| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Select the first sub-mode. Based on the selected mode; for example it is ''BLUFOR'' when ''Objects'' mode is selected. | Select the first sub-mode. Based on the selected mode; for example it is ''BLUFOR'' when ''Objects'' mode is selected. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
|- | |- | ||
| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Select the second su-bmode. Based on the selected mode; for example it is ''BLUFOR'' when ''OPFOR'' mode is selected. | Select the second su-bmode. Based on the selected mode; for example it is ''BLUFOR'' when ''OPFOR'' mode is selected. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
|- | |- | ||
| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Select the third sub-mode. Based on the selected mode; for example it is ''Independent'' when ''Objects'' mode is selected. | Select the third sub-mode. Based on the selected mode; for example it is ''Independent'' when ''Objects'' mode is selected. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
|- | |- | ||
| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Select the fourth sub-mode. Based on the selected mode; for example it is ''Civilian'' when ''Objects'' mode is selected. | Select the fourth sub-mode. Based on the selected mode; for example it is ''Civilian'' when ''Objects'' mode is selected. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
|- | |- | ||
| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Select the fifth sub-mode. Based on the selected mode; for example it is ''Props'' when ''Objects'' mode is selected. | Select the fifth sub-mode. Based on the selected mode; for example it is ''Props'' when ''Objects'' mode is selected. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
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| <!-- Description --> | | <!-- Description --> | ||
Select the sixth sub-mode. Based on the selected mode; for example it is ''Custom'' when ''Compositions'' mode is selected. | Select the sixth sub-mode. Based on the selected mode; for example it is ''Custom'' when ''Compositions'' mode is selected. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
|- | |- | ||
| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Select the ''Triggers'' mode. The same as when you press F3. | Select the ''Triggers'' mode. The same as when you press F3. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
|- | |- | ||
| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Select the ''Waypoints'' mode. The same as when you press F4. | Select the ''Waypoints'' mode. The same as when you press F4. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
|- | |- | ||
| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Toggle surface snap on/off. | Toggle surface snap on/off. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
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| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Toggle map on/off. | Toggle map on/off. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
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| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Toggle map IDs on/off. | Toggle map IDs on/off. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
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| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Toggle map textures on/off. | Toggle map textures on/off. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
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| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Toggle place empty vehicles on/off. | Toggle place empty vehicles on/off. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
|- | |- | ||
| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Set vertical mode to ASL (Above Sea Level). | Set vertical mode to ASL (Above Sea Level). | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
|- | |- | ||
| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Set vertical mode to ATL (Above Terrain Level). | Set vertical mode to ATL (Above Terrain Level). | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
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| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Toggle vertical mode. | Toggle vertical mode. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
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| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Toggle [[Eden_Editor:_Transformation_Widget|area widget]] on. | Toggle [[Eden_Editor:_Transformation_Widget|area widget]] on. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
|- | |- | ||
| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Toggle [[Eden_Editor:_Transformation_Widget|widget]] coordinate space between global and local. | Toggle [[Eden_Editor:_Transformation_Widget|widget]] coordinate space between global and local. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
|- | |- | ||
| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Toggle [[Eden_Editor:_Transformation_Widget|widget]] off. | Toggle [[Eden_Editor:_Transformation_Widget|widget]] off. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
|- | |- | ||
| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Toggle [[Eden_Editor:_Transformation_Widget|rotation widget]] on. | Toggle [[Eden_Editor:_Transformation_Widget|rotation widget]] on. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
|- | |- | ||
| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Toggle [[Eden_Editor:_Transformation_Widget|scaling widget]] on. | Toggle [[Eden_Editor:_Transformation_Widget|scaling widget]] on. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
|- | |- | ||
| <!-- Title --> | | <!-- Title --> | ||
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| <!-- Description --> | | <!-- Description --> | ||
Toggle [[Eden_Editor:_Transformation_Widget|translation widget]] on. | Toggle [[Eden_Editor:_Transformation_Widget|translation widget]] on. | ||
| style="text-align:center;" | {{ | | style="text-align:center;" | {{Icon|checked}} | ||
|} | |} | ||
[[Category: Eden Editor: Modding|Actions]] | [[Category: Eden Editor: Modding|Actions]] |
Revision as of 01:00, 8 February 2021
Actions are engine operations used by Menu Bar and are available for scripting.
Perform an action:
do3DENAction "actionName"
Get action state, can be 0 or 1. Available only for selected actions (see the State column below); when an action doesn't have any state, -1 is returned.
get3DENActionState "actionName"
Action | Description | State |
---|---|---|
AddUnitToSel |
Add entity under cursor to selection, the same as when you press Ctrl + LMB on an entity |
|
AddWaypoint |
Add quick waypoint to currently selected entities / groups. The same as when you press Shift + RMB. |
|
CenterCameraOnPlayer |
Move camera to player's position. |
|
ClearSelections |
Cancel the current selection. |
|
CopyUnit |
Copy all selected entities. The same as when you press Ctrl + C. |
|
CreateAndChangeComment |
Create a comment under cursor and open its attributes window. |
|
CreateComment |
Create a comment under cursor. |
|
CreateCustomComposition |
Create a composition from selected objects. |
|
CutUnit |
Cut all selected entities. The same as when you press Ctrl + X. |
|
DeleteCustomComposition |
Delete a composition. |
|
DeleteUnits |
Delete all selected entities. The same as when you press Delete key. |
|
EditCustomComposition |
Edit a composition. |
|
Exit3DEN |
Exit the Eden Editor, with a prompt asking for confirmation being displayed first. The same as when you press Escape key. |
|
ForceToFormation |
Move all selected group members to their default formation positions. |
|
LevelOutObjects |
Orient all selected entities to sea normal. |
|
LevelWithSurface |
Orient all selected entities to terrain normal. |
|
MissionExportMP |
Export the scenario to multiplayer scenarios. |
|
MissionExportSP |
Export the scenario to scenario scenarios. |
|
MissionLoad |
Show "Open Scenario" window. |
|
MissionNew |
Show "New Scenario" window. |
|
MissionPartIntro |
Select Intro phase. |
|
MissionPartMission |
Select Scenario phase. |
|
MissionPartOutroLoose |
Select Outro - Lose phase. |
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MissionPartOutroWin |
Select Outro - Win phase. |
|
MissionPreview |
Preview the scenario in singleplayer. |
|
MissionPreviewBriefing |
Preview the scenario in singleplayer with briefing. |
|
MissionPreviewMP |
Preview the scenario in multiplayer. |
|
MissionSave |
Save the scenario. If it has not been saved yet, open "Save Scenario" window. |
|
MissionSaveAs |
Open "Save Scenario" window. |
|
MoveGridToggle |
Toggle translation grid. |
|
OpenAttributes |
Open attributes of selected entities. |
|
OpenSteamPublishDialog |
Open Steam Publish Options window. |
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OptionsAudio |
Open Audio Options window. |
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OptionsControls |
Open Controls Options window. |
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OptionsGame |
Open Game Options window. |
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OptionsVideo |
Open Video Options window. |
|
PasteUnit |
Paste copied entities. The same as when you press Ctrl + V. |
|
PasteUnitOrig |
Paste copied entities on their original positions. The same as when you press Ctrl + Shift + V. |
|
Redo |
Redo the undone operation. |
|
RotateGridToggle |
Toggle rotation grid. |
|
ScaleGridToggle |
Toggle area scaling grid. |
|
SearchCreate |
Switch focus to asset browser search field. |
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SearchEdit |
Switch focus to entity list search field. |
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SelectAllOnScreen |
Select all entities currently visible on the screen. |
|
SelectGroupMode |
Select the Compositions mode. The same as when you press F2. |
|
SelectLayerAllDescendants |
Select all entities in selected layers and all sub-layers. |
|
SelectLayerChildren |
Select all entities directly in selected layers. |
|
SelectMarkerMode |
Select the Markers mode. The same as when you press F6. |
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SelectModuleMode |
Select the Systems mode. The same as when you press F5. |
|
SelectObjectMode |
Select the Objects mode. The same as when you press F1. |
|
SelectSubmode1 |
Select the first sub-mode. Based on the selected mode; for example it is BLUFOR when Objects mode is selected. |
|
SelectSubmode2 |
Select the second su-bmode. Based on the selected mode; for example it is BLUFOR when OPFOR mode is selected. |
|
SelectSubmode3 |
Select the third sub-mode. Based on the selected mode; for example it is Independent when Objects mode is selected. |
|
SelectSubmode4 |
Select the fourth sub-mode. Based on the selected mode; for example it is Civilian when Objects mode is selected. |
|
SelectSubmode5 |
Select the fifth sub-mode. Based on the selected mode; for example it is Props when Objects mode is selected. |
|
SelectSubmode6 |
Select the sixth sub-mode. Based on the selected mode; for example it is Custom when Compositions mode is selected. |
|
SelectTriggerMode |
Select the Triggers mode. The same as when you press F3. |
|
SelectUnit |
Select the entity under cursor. |
|
SelectWaypointMode |
Select the Waypoints mode. The same as when you press F4. |
|
SetFlyingHeight |
Move selected entities to default flying height. Only available for flying objects, i.e., planes and helicopters. |
|
SnapToSurface |
Snap selected entities to the ground. |
|
SubmodeToggle |
Toggle sub-mode (browse through all available ones). |
|
SurfaceSnapDisable |
Toggle surface snap off. |
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SurfaceSnapEnable |
Toggle surface snap on. |
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SurfaceSnapToggle |
Toggle surface snap on/off. |
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ToggleMap |
Toggle map on/off. |
|
ToggleMapIDs |
Toggle map IDs on/off. |
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ToggleMapTextures |
Toggle map textures on/off. |
|
TogglePlaceEmptyVehicle |
Toggle place empty vehicles on/off. |
|
ToggleUnitSel |
Toggle entity selection on/off. |
|
Undo |
Undo the last operation. |
|
VerticalASL |
Set vertical mode to ASL (Above Sea Level). |
|
VerticalATL |
Set vertical mode to ATL (Above Terrain Level). |
|
VerticalToggle |
Toggle vertical mode. |
|
WidgetArea |
Toggle area widget on. |
|
WidgetCoord |
Toggle widget coordinate space between global and local. |
|
WidgetNone |
Toggle widget off. |
|
WidgetRotation |
Toggle rotation widget on. |
|
WidgetScale |
Toggle scaling widget on. |
|
WidgetSpaceLocal |
Set widget coordinate space to local. |
|
WidgetSpaceWorld |
Set widget coordinate space to global. |
|
WidgetToggle |
Toggle widget (browse through all available widget types). |
|
WidgetTranslation |
Toggle translation widget on. |