collect3DENHistory: Difference between revisions
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Revision as of 15:15, 18 January 2021
Description
- Description:
- Execute a block of code in which all Eden Editor operations will be recorded as one history step. For example creating an entity, setting its attributes and then connections would normally be recorded as three different steps. Calling them all within single collect3DENHistory block will group them together and the user will need to undo only once to revert the changes.
- Groups:
- Eden Editor
Syntax
Examples
- Example 1:
collect3DENHistory { _logic = create3DENEntity ["Logic", "Logic", position player]; add3DENConnection ["Sync", [_logic], player ]; };
Creates a logic and connects it to player in one history step.
Additional Information
- See also:
- add3DENConnection create3DENComposition create3DENEntity delete3DENEntities do3DENAction remove3DENConnection set3DENAttributes set3DENObjectType
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
- Posted on October 26, 2020 - 01:15 (UTC)
- 7erra
-
Contrary to other code block structures (call, if/then/exitWith, switch/case/default, etc.) the code block of collect3DENHistory will not return any value:
_unit = collect3DENHistory { create3DENEntity ["Object", "C_Protagonist_VR_F", screenToWorld [0.5, 0.5]]; }; _unit // <null>