BIS fnc animatedBriefing: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "<!--|serverExec= server-->" to "") |
Lou Montana (talk | contribs) m (Text replacement - " {3,}\|" to " |") |
||
Line 8: | Line 8: | ||
|gr2= Briefing | |gr2= Briefing | ||
|eff= local | |eff= local |
Revision as of 22:39, 18 January 2021
Description
- Description:
- Plays the Animated Briefings. Basically, it is a wrap function for the eventTimeline function.
- Execution:
- spawn
- Groups:
- SystemsBriefing
Syntax
- Syntax:
- [timeline, indexEvent, markersHide, markersShow, endPosition] call BIS_fnc_animatedBriefing
- Parameters:
- timeline: Array - Array in format:
- indexEvent: Number - Index of the event to play
- markersHide: Array - (Optional, default []) Array of markers which should be hidden when briefing starts
- markersShow: Array - (Optional, default []) Array of markers which should be shown when the briefing is done
- endPosition: String - (Optional, default "") Marker to focus when the briefing is done
- codeEnd: Code - (Optional, default {}) Code executed when briefing is done
- Return Value:
- Nothing
Examples
- Example 1:
// timeline of events _timeline = [ [0.0, { hint "Start of the Timeline" } ], [1.0, { hint "Event 1" } ], [3.0, { hint "End of the timeline" } ] ]; // get markers to be shown at end by using the layer's name private _showMarkers = (getMissionLayerEntities "showAtEnd") select 1; // start the Animated Briefing at index 0 // hide all markers and show the markers from the "showAtEnd" layer after the briefing is done // zoom on marker_rect_1 at the end of the briefing [_timeline, 0, nil, allMapMarkers, _showMarkers, "marker_rect_1"] spawn BIS_fnc_animatedBriefing; // Wait until timeline is over waitUntil { !(missionNamespace getVariable "BIS_fnc_eventTimeline_playing"); };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note