cursorObject: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <h3 style='display:none'>Notes</h3>" to "")
m (Text replacement - " <h3 style='display:none'>Bottom Section</h3>" to "")
Line 32: Line 32:
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>
<h3 style='display:none'>Bottom Section</h3>

Revision as of 15:33, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns the object under cursor. This command is quite different from cursorTarget as it is more precise in determining the boundaries of the pointed at object and can detect a larger variety of objects including map objects and trees.
Groups:
Object Detection

Syntax

Syntax:
cursorObject
Return Value:
Object

Examples

Example 1:
hint str [getModelInfo cursorObject, typeOf cursorObject];

Additional Information

See also:
getCursorObjectParamscursorTargetlineIntersectslineIntersectsWithlineIntersectsObjslineIntersectsSurfacesintersectcheckVisibility

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on March 23, 2015 - 18:17 (UTC)
Pierre MGI
If you point at the primary weapon of an infantry unit, cursorObject will return the p3d of the weapon instead of the unit itself (B Alpha 1-2:1.. or its variable name ). That doesn't occur for anything else (backpack or headgear).