allDead: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "(\| * )+\}\}" to "}}") |
Lou Montana (talk | contribs) m (Text replacement - " {2,}\}\}" to " }}") |
||
Line 22: | Line 22: | ||
| [[allDeadMen]], [[allUnits]], [[allGroups]], [[playableUnits]], [[switchableUnits]], [[units]], [[vehicles]], [[allCurators]] | | [[allDeadMen]], [[allUnits]], [[allGroups]], [[playableUnits]], [[switchableUnits]], [[units]], [[vehicles]], [[allCurators]] | ||
}} | }} | ||
Revision as of 23:11, 18 January 2021
Description
- Description:
- Return a list of all dead units including agents and destroyed vehicles. Dead units may be in vehicles.
- Groups:
- Object Detection
Syntax
Examples
- Example 1:
{ deleteVehicle _x } forEach allDead;
- Example 2:
- allAlive:
_all = allUnits + vehicles; { _all pushBack agent _x; } forEach (agents - [teamMemberNull]); allAlive = _all - allDead;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note