unitAddons: Difference between revisions
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| [[Array]] - addon names | | [[Array]] - addon names | ||
|x1= <code>[[hint]] [[str]] [[unitAddons]] [[typeOf]] [[player]]; //["A3_Characters_F_BLUFOR"]</code> | |x1= <code>[[hint]] [[str]] [[unitAddons]] [[typeOf]] [[player]]; //["A3_Characters_F_BLUFOR"]</code> | ||
| [[activateAddons]] | | [[activateAddons]] |
Revision as of 18:11, 18 January 2021
Description
- Description:
- Returns list with addons the unit belongs to.
- Groups:
- Mods and Addons
Syntax
- Syntax:
- unitAddons className
- Parameters:
- className: String - class name of a unit/vehicle or object
- Return Value:
- Array - addon names
Examples
- Example 1:
hint str unitAddons typeOf player; //["A3_Characters_F_BLUFOR"]
Additional Information
- See also:
- activateAddons
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 31, 2014 - 23:38
- ffur2007slx2_5
-
1. From A3 1.14
hint str ([player] call BIS_fnc_unitAddon) // same as unitAddons (typeOf player)
2. To return the addon that a weapon belongs to, use BIS_fnc_weaponAddon instead. E.g.((primaryWeapon player) call BIS_fnc_weaponAddon); //return: "A3_Weapons_F_Rifles_Khaybar"