RV – Template

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-->[[Real Virtuality]] [[:Category:Scripting Commands|Commands]]/[[:Category:Functions|Functions]] documentation template.
-->{{TOC|side|1.1|2}}
[[Real Virtuality]] [[:Category:Scripting Commands|Commands]]/[[:Category:Functions|Functions]] documentation template, used by [[Special:WhatLinksHere/Template:{{PAGENAMEE}}|these pages]].
{{Warning | Do '''NOT''' edit this template before '''heavy''' testing, as '''it is widely used (on ''at least'' {{#expr: {{#replace:{{PAGESINCATEGORY:Scripting Commands|pages}}|,|}} + {{#replace:{{PAGESINCATEGORY:Functions|pages}}|,|}} }} pages) !''' (including [[:Category:Scripting Commands|{{PAGESINCATEGORY:Scripting Commands|pages}} commands]] and [[:Category:Functions|{{PAGESINCATEGORY:Functions|pages}} functions]]).}}


== Usage ==
== Usage ==
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| <nowiki>{{RV|type=function}}</nowiki>
| <nowiki>{{RV|type=function}}</nowiki>
| {{RV|type=function}}
| {{RV|type=function}}
|-
| style="font-size: 0.9em; white-space: pre" | <nowiki>{{RV|type=command
|game1= ofp
|game2= arma1
|game3= arma2
|game4= tkoh
|game5= arma3
|version1= 1.00
|version2= 1.00
|version3= 1.00
|version4= 1.00
|version5= 0.50
|arg= local
|eff= global
|gr1= Object Manipulation
|descr= Sets object heading.
Angles are measured in degrees clockwise from north, and regular range goes from 0 to 360 (0° {{=}} N, 90° {{=}} E, 180° {{=}} S, 270° {{=}} W).
Negative angles represent a counter-clockwise angle.
|s1= object '''setDir''' heading
|p1= object: [[Object]]
|p2= heading: [[Number]]
|r1= [[Nothing]]
|x1 = <code>unit1 [[setDir]] 45; {{codecomment|// will set unit1 to face North-East}}</code>
|x2 = <code>unit1 [[setDir]] -675; {{codecomment|// will also set unit1 to face North-East ({{=}} 45-360-360)}}</code>
|x3 = <code>unit1 [[setDir]] 30;
unit1 [[setFormDir]] 30;{{codecomment|// needed for AI to keep the given direction}}</code>
|seealso= [[getDir]], [[direction]], [[setFormDir]], [[setVectorDir]], [[setVectorDirAndUp]]
|mp= See notes below for more details on [[setDir]] behaviour.
}}</nowiki>
| {{RV|type=command
|game1= ofp
|game2= arma1
|game3= arma2
|game4= tkoh
|game5= arma3
|version1= 1.00
|version2= 1.00
|version3= 1.00
|version4= 1.00
|version5= 0.50
|arg= local
|eff= global
|gr1= Object Manipulation
|descr= Sets object heading.
Angles are measured in degrees clockwise from north, and regular range goes from 0 to 360 (0° {{=}} N, 90° {{=}} E, 180° {{=}} S, 270° {{=}} W).
Negative angles represent a counter-clockwise angle.
|s1= object '''setDir''' heading
|p1= object: [[Object]]
|p2= heading: [[Number]]
|r1= [[Nothing]]
|x1 = <code>unit1 [[setDir]] 45; {{codecomment|// will set unit1 to face North-East}}</code>
|x2 = <code>unit1 [[setDir]] -675; {{codecomment|// will also set unit1 to face North-East ({{=}} 45-360-360)}}</code>
|x3 = <code>unit1 [[setDir]] 30;
unit1 [[setFormDir]] 30;{{codecomment|// needed for AI to keep the given direction}}</code>
|seealso= [[getDir]], [[direction]], [[setFormDir]], [[setVectorDir]], [[setVectorDirAndUp]]
|mp= See notes below for more details on [[setDir]] behaviour.
}}
|-
| style="font-size: 0.9em; white-space: pre" | <nowiki>{{RV|type=function
|game1= arma2
|version1= 1.00
|game2= TKOH
|version2= 1.00
|game3= arma3
|version3= 0.50
|eff= local
|gr1 = Diagnostic
|descr= Shows Function Library viewer, which contains list of all available functions, both official and unofficial.
<gallery>
Image:Fnc_help.jpg|Arma 2
File:Take On Helicopters Functions Viewer.jpg|Take On Helicopters
</gallery>
|s1= [parentDisplay] [[call]] [[BIS_fnc_help]]
|p1= parentDisplay: [[Display]] - (Optional, default [[displayNull]])
|r1= [[Nothing]]
|x1= <code>[] [[call]] [[BIS_fnc_help]];</code>
|seealso= [[Arma 2: Functions Library]], [[Arma 3: Functions Library]], [[Take On Helicopters: Function Library]]
}}</nowiki>
| {{RV|type=function
|game1= arma2
|version1= 1.00
|game2= TKOH
|version2= 1.00
|game3= arma3
|version3= 0.50
|eff= local
|gr1 = Diagnostic
|descr= Shows Function Library viewer, which contains list of all available functions, both official and unofficial.
<gallery>
Image:Fnc_help.jpg|Arma 2
File:Take On Helicopters Functions Viewer.jpg|Take On Helicopters
</gallery>
|s1= [parentDisplay] [[call]] [[BIS_fnc_help]]
|p1= parentDisplay: [[Display]] - (Optional, default [[displayNull]])
|r1= [[Nothing]]
|x1= <code>[] [[call]] [[BIS_fnc_help]];</code>
|seealso= [[Functions Library|Arma 2 Functions Library]], [[Arma 3 Functions Library]], [[Take_On_Helicopters:_Functions_Library|Take On Helicopters Function Library]]
}}
|}
|}


== Template ==
== Command Template ==
<pre style="columns: 6">
<pre style="columns: 6">
{{RV|type=Command
{{RV|type=command


|game1=
|game1=
Line 439: Line 592:


|descr=
|descr=


|mp=
|mp=
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}}
}}
</pre>
</pre>
== Function Template ==
<pre style="columns: 6">
{{RV|type=function
|game1=
|game2=
|game3=
|game4=
|game5=
|version1=
|version2=
|version3=
|version4=
|version5=
|arg=
|eff=
|serverExec=
|gr1=
|gr2=
|gr3=
|gr4=
|gr5=
|descr=
|exec=
|mp=
|pr=
|s1=
|p1=
|p2=
|p3=
|p4=
|p5=
|p6=
|p7=
|p8=
|p9=
|p10=
|p11=
|p12=
|p13=
|p14=
|p15=
|p16=
|p17=
|p18=
|p19=
|p20=
|r1=
|x1=
|seealso=
}}
</pre>
[[Category:Templates|{{uc:{{PAGENAME}}}}]]</noinclude>
[[Category:Templates|{{uc:{{PAGENAME}}}}]]</noinclude>

Revision as of 17:02, 24 January 2021

Real Virtuality Commands/Functions documentation template, used by these pages.

Do NOT edit this template before heavy testing, as it is widely used (on at least 4746 pages) ! (including 2,669 commands and 2,077 functions).

Usage

{{RV|type=|other parameters, see below}}

  • meta information:
    • type: (named argument, case-insensitive) "command" or "function"
    • displayTitle: (Optional, default {{PAGENAMEE}} (encoded page name, i.e with underscores)) use to force page's displayTitle (e.g diag_log (Arma 2))
    • sortKey: (Optional, default commandName or functionName without BIS/BIN_fnc_ prefix) use to force category's sort key
  • primary parameters:
    • game1: (can be unnamed parameter 1) short game name - same as Name template input format. e.g ofp, tkoh, arma3, etc.
    • version1: (Optional, default empty (unknown)) (can be version or unnamed parameter 2) number in Template:GVI template format: <Major>.<Minor>. e.g 1.46, 1.75, 1.86 etc.
    • arg: (Optional, default empty) argument locality definition - same as EffArg template input format. e.g local, loc or global, glob
    • eff: (Optional, default empty) effects locality definition - same as EffArg template input format. e.g local, loc or global, glob
    • serverExec: (Optional, default empty) if provided, will display the Template:ServerExec icon informing the command must be run on the server
    • descr: (can be unnamed parameter 3) the command description
    • gr1..gr5: (Optional, default empty) Command groups. Case sensitive.
    • s1: (Optional, default {{PAGENAMEE}}; can be unnamed parameter 4) command syntax with named parameters. e.g unit1 setDammage 1
    • p1..20: (Optional, default empty) command parameters with description
    • r1: (Optional, default Nothing) (can be unnamed parameter 5) syntax's return value
    • x1..10: (Optional, default {{Example needed}}) command examples (to be put between <code></code> tags where needed)
    • seealso: (Optional, default See also needed) (can be unnamed param 6) list of related links in wiki format, separated by comma or space. e.g [[setDir]] [[setPos]]
  • secondary parameters:
    • mp: (Optional, default empty) if provided, will show a Multiplayer note under the description
    • pr: (Optional, default empty) if provided, will show a Problems note under the description
    • game2..5: (Optional, default empty) same as game1
    • version2..5: (Optional, default empty) same as version1, for the corresponding game#
    • s2..6: (Optional, default empty) Alternative syntaxes 1 to 5 (see s1)
    • p21..120: (Optional, default empty) Alternative syntaxes parameters (20 each: p21..40, p41..60, p61..80, p81..100, p101..120)
    • r2..r6: (Optional, default empty) Alternative syntaxes' return value (see r1)

Automatic categories

Command Function

Examples

Code Result
{{RV}} -no type provided-
{{RV|type=abc}} -wrong type provided-
{{RV|type=command}}
Hover & click on the images for descriptions

Description

Description:
Template:Stub

Syntax

Syntax:
RV

Examples

Examples:
Template:Example needed

Additional Information

See also:
See also needed
Groups:
Uncategorised

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.
{{RV|type=function}}
Hover & click on the images for descriptions

Description

Description:
Template:Stub
Execution:
call

Syntax

Syntax:
RV

Examples

Examples:
Template:Example needed

Additional Information

See also:
See also needed
Groups:
Uncategorised

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.
{{RV|type=command |game1= ofp |game2= arma1 |game3= arma2 |game4= tkoh |game5= arma3 |version1= 1.00 |version2= 1.00 |version3= 1.00 |version4= 1.00 |version5= 0.50 |arg= local |eff= global |gr1= Object Manipulation |descr= Sets object heading. Angles are measured in degrees clockwise from north, and regular range goes from 0 to 360 (0° {{=}} N, 90° {{=}} E, 180° {{=}} S, 270° {{=}} W). Negative angles represent a counter-clockwise angle. |s1= object '''setDir''' heading |p1= object: [[Object]] |p2= heading: [[Number]] |r1= [[Nothing]] |x1 = <code>unit1 [[setDir]] 45; {{codecomment|// will set unit1 to face North-East}}</code> |x2 = <code>unit1 [[setDir]] -675; {{codecomment|// will also set unit1 to face North-East ({{=}} 45-360-360)}}</code> |x3 = <code>unit1 [[setDir]] 30; unit1 [[setFormDir]] 30;{{codecomment|// needed for AI to keep the given direction}}</code> |seealso= [[getDir]], [[direction]], [[setFormDir]], [[setVectorDir]], [[setVectorDirAndUp]] |mp= See notes below for more details on [[setDir]] behaviour. }}
Hover & click on the images for descriptions

Description

Description:
Sets object heading. Angles are measured in degrees clockwise from north, and regular range goes from 0 to 360 (0° = N, 90° = E, 180° = S, 270° = W). Negative angles represent a counter-clockwise angle.
Multiplayer:
See notes below for more details on setDir behaviour.

Syntax

Syntax:
object setDir heading
Parameters:
object: Object
heading: Number
Return Value:
Nothing

Examples

Example 1:
unit1 setDir 45; // will set unit1 to face North-East
Example 2:
unit1 setDir -675; // will also set unit1 to face North-East (= 45-360-360)
Example 3:
unit1 setDir 30; unit1 setFormDir 30;// needed for AI to keep the given direction

Additional Information

See also:
getDirdirectionsetFormDirsetVectorDirsetVectorDirAndUp
Groups:
Object Manipulation

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.
{{RV|type=function |game1= arma2 |version1= 1.00 |game2= TKOH |version2= 1.00 |game3= arma3 |version3= 0.50 |eff= local |gr1 = Diagnostic |descr= Shows Function Library viewer, which contains list of all available functions, both official and unofficial. <gallery> Image:Fnc_help.jpg|Arma 2 File:Take On Helicopters Functions Viewer.jpg|Take On Helicopters </gallery> |s1= [parentDisplay] [[call]] [[BIS_fnc_help]] |p1= parentDisplay: [[Display]] - (Optional, default [[displayNull]]) |r1= [[Nothing]] |x1= <code>[] [[call]] [[BIS_fnc_help]];</code> |seealso= [[Arma 2: Functions Library]], [[Arma 3: Functions Library]], [[Take On Helicopters: Function Library]] }}
Hover & click on the images for descriptions

Description

Description:
Shows Function Library viewer, which contains list of all available functions, both official and unofficial.
Execution:
call

Syntax

Syntax:
[parentDisplay] call BIS_fnc_help
Parameters:
parentDisplay: Display - (Optional, default displayNull)
Return Value:
Nothing

Examples

Example 1:
[] call BIS_fnc_help;

Additional Information

See also:
Arma 2 Functions LibraryArma 3 Functions LibraryTake On Helicopters Function Library
Groups:
Diagnostic

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Command Template

{{RV|type=command

|game1=
|game2=
|game3=
|game4=
|game5=

|version1=
|version2=
|version3=
|version4=
|version5=

|arg=
|eff=
|serverExec=

|gr1=
|gr2=
|gr3=
|gr4=
|gr5=

|descr=


|mp=

|pr=

|s1=

|p1=
|p2=
|p3=
|p4=
|p5=
|p6=
|p7=
|p8=
|p9=
|p10=

|p11=
|p12=
|p13=
|p14=
|p15=
|p16=
|p17=
|p18=
|p19=
|p20=

|r1=

|x1=

|seealso=
}}

Function Template

{{RV|type=function

|game1=
|game2=
|game3=
|game4=
|game5=

|version1=
|version2=
|version3=
|version4=
|version5=

|arg=
|eff=
|serverExec=

|gr1=
|gr2=
|gr3=
|gr4=
|gr5=

|descr=
|exec=

|mp=

|pr=

|s1=

|p1=
|p2=
|p3=
|p4=
|p5=
|p6=
|p7=
|p8=
|p9=
|p10=

|p11=
|p12=
|p13=
|p14=
|p15=
|p16=
|p17=
|p18=
|p19=
|p20=

|r1=

|x1=

|seealso=
}}