lightAttachObject: Difference between revisions

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m (Text replacement - "<dd class="notedate">Posted on ([^<>]+) " to "<dd class="notedate">Posted on $1</dd> ")
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|x1=<code>myLight [[lightAttachObject]] [myVehicle, [-0.5,-0.25,1]];</code>
|x1=<code>myLight [[lightAttachObject]] [myVehicle, [-0.5,-0.25,1]];</code>


| [[setLightAmbient]], [[setLightBrightness]], [[lightDetachObject]], [[setLightColor]], [[setLightIntensity]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]], [[attachObject]], [[attachTo]], [[attachedObjects]], [[attachedTo]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[triggerAttachVehicle]], [[attachedObject]]
|seealso= [[setLightAmbient]], [[setLightBrightness]], [[lightDetachObject]], [[setLightColor]], [[setLightIntensity]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]], [[attachObject]], [[attachTo]], [[attachedObjects]], [[attachedTo]], [[waypointAttachVehicle]], [[waypointAttachedVehicle]], [[triggerAttachVehicle]], [[attachedObject]]
}}
}}



Revision as of 23:47, 16 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Lights

Syntax

Syntax:
Syntax needed
Parameters:
light: Object
[object, position]: Array
object: Object
position: Array - format Position
Return Value:
Return value needed

Examples

Example 1:
myLight lightAttachObject [myVehicle, [-0.5,-0.25,1]];

Additional Information

See also:
setLightAmbientsetLightBrightnesslightDetachObjectsetLightColorsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLightattachObjectattachToattachedObjectsattachedTowaypointAttachVehiclewaypointAttachedVehicletriggerAttachVehicleattachedObject

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on Dec 1, 2006 - 16:42
Feersum
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example: _light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
Posted on March 31, 2015 - 04:49 (UTC)
Waffle SS.
When attached, movement is slow to update (jumpy). Use attachTo when attaching a light to moving objects.