cameraEffect: Difference between revisions
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Since Arma 3 v1.73.142217, it is possible to terminate individual r2t source. For example: <code>cam [[cameraEffect]] ["terminate", "back", "rtt1"]; // would terminate "rtt1" r2t source | Since Arma 3 v1.73.142217, it is possible to terminate individual r2t source. For example: <code>cam [[cameraEffect]] ["terminate", "back", "rtt1"]; // would terminate "rtt1" r2t source | ||
cam [[cameraEffect]] ["terminate", "back"]; // would terminate all r2t sources</code><br> | cam [[cameraEffect]] ["terminate", "back"]; // would terminate all r2t sources</code><br> | ||
{{ | {{Feature | important | One cannot mix and match [[cameraEffect]] and can either have multiple [[r2t]] cameras or a single camera for the whole screen. If one needs a background stream overlayed with [[r2t]] streams, this could be achieved by creating an object and using [[switchCamera]] to switch to it for background image, while using [[cameraEffect]] for [[r2t]] overlay (see Example 4)}} | ||
| camera '''cameraEffect''' [effectName, effectPosition, r2tName] | | camera '''cameraEffect''' [effectName, effectPosition, r2tName] |
Revision as of 02:07, 7 February 2021
Description
- Description:
- Description needed
- Groups:
- Camera Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- camera: Object - object of type "camera"
- [effectName, effectPosition, r2tName]: Array
- effectName: String - the effect type (defined in main config or CfgCameraEffects >> Array). Defaults are: "Internal", "External", "Fixed", "FixedWithZoom", "Terminate"
- effectPosition: String - position of the effect. One of: "TOP", "LEFT", "RIGHT", "FRONT", "BACK", "LEFT FRONT", "RIGHT FRONT", "LEFT BACK", "RIGHT BACK", "LEFT TOP", "RIGHT TOP", "FRONT TOP", "BACK TOP", "BOTTOM". These are usually used with "Fixed" and "FixedWithZoom" effect types. If not sure which position to use, set it to "BACK";
- r2tName (Optional): String - Render To Texture surface reference
- Return Value:
- Return value needed
Examples
- Example 1:
_cam cameraEffect ["internal", "BACK"];
- Example 2:
_cam cameraEffect ["internal", "back", "rendersurface"];
- Example 3:
cam = "seagull" camCreate (player modelToWorld [0,0,100]); cam cameraEffect ["FIXED", "LEFT TOP"]; cam camCommand "MANUAL ON";
- Example 4:
_ctrl = findDisplay 46 createDisplay "RscDisplayEmpty" ctrlCreate ["RscPicture", -1]; _ctrl ctrlSetPosition [0.5, 0, 0.5, 0.5]; _ctrl ctrlSetText "#(argb,512,512,1)r2t(rtt1,1.0)"; _ctrl ctrlCommit 0; _cam1 = "camera" camCreate (ASLtoAGL eyePos player vectorAdd [0, -10, 0]); _cam1 cameraEffect ["Internal", "Back", "rtt1"]; _cam2 = "Land_HandyCam_F" createVehicle [0,0,0]; _cam2 enableSimulation false; _cam2 setPos (ASLtoAGL eyePos player vectorAdd [0, 10, 0]); _cam2 setDir (_cam2 getDir player); switchCamera _cam2;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on October 30, 2016 - 16:40 (UTC)
- Killzone Kid
-
Types of camera for CfgCameraEffects config:
- CamExternal (CamInterpolated) type = 0; // linked directly with object
- CamStatic type = 1; // fixed point in space
- CamStaticWithZoom type = 2; // fixed point in space
- CamChained type = 3; // chained
- CamTerminate type = 4; // terminate
- CamInternal type = 5; // internal view