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Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Important( *)\|" to "{{$1Feature$2|$2important$2|") |
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|1.00 | |version1= 1.00 | ||
|gr1= Strings | |gr1= Strings | ||
| Composes a string containing other variables or other variable types. Converts any variable type to a string. If you want to convert a string back to a number, use [[parseNumber]]. | |descr= Composes a string containing other variables or other variable types. Converts any variable type to a string. If you want to convert a string back to a number, use [[parseNumber]]. | ||
{{Feature | important | The output of this command is limited to ~8Kb. [[joinString]] on the other hand doesn't have such limit}} | {{Feature | important | The output of this command is limited to ~8Kb. [[joinString]] on the other hand doesn't have such limit and is a bit faster!}} | ||
| | |s1= [[format]] [formatString, var1, var2, ...] | ||
|p1= | |p1= formatString: [[String]] - a string containing text and/or references to the variables listed below in the array. The references appear in the form of %1, %2 etc. | ||
|p2= | |p2= var1: [[Any Value]] - variable referenced by %1 | ||
|p3= | |p3= var2: [[Any Value]] - variable referenced by %2 | ||
| | |r1= [[String]] - The full string (up to 8kb, see above) is returned. | ||
The full string (up to 8kb, see above) is returned. | |||
|x1= <code>[[format]] ["Player:%1, player's side:%2", [[player]], [[side]] [[player]]]; | |x1= <code>[[format]] ["Player:%1, player's side:%2", [[player]], [[side]] [[player]]];{{cc|returns "Player:WEST 1-1-A:1 (Username), player's side:WEST"}}</code> | ||
returns "Player:WEST 1-1-A:1 (Username), player's side:WEST" | |||
|x2= <code>[[player]] [[addEventHandler]] ["HandleDamage", { | |x2= <code>[[player]] [[addEventHandler]] ["HandleDamage", { | ||
[[hint]] [[format]] ["You just sustained %1%2 damage!", [[ceil]] (([[_this]] [[select]] 2) * 100), "%"]; | [[hint]] [[format]] ["You just sustained %1%2 damage!", [[ceil]] (([[_this]] [[select]] 2) * 100), "%"]; | ||
}];</code> | }];{{cc|Shows "You just sustained 20% damage!"}}</code> | ||
|seealso= [[formatText]], [[endl]], [[str]], [[toString]], [[joinString]] | |||
}} | |||
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | |||
}} | [[Category:Scripting Commands OFP 1.96|FORMAT]] | ||
[[Category:Scripting Commands OFP 1.46|FORMAT]] | |||
{{GameCategory|arma1|Scripting Commands}} | |||
{{GameCategory|arma2|Scripting Commands}} | |||
{{GameCategory|arma3|Scripting Commands}} | |||
{{GameCategory|tkoh|Scripting Commands}} | |||
<dl class="command_description"> | <dl class="command_description"> | ||
Line 41: | Line 42: | ||
<dt class="note">[[User:Worldeater|Worldeater]]<dd class="note"> | <dt class="note">[[User:Worldeater|Worldeater]]<dd class="note"> | ||
The maximum number of characters returned by the ''format'' command seems to depend on the total byte count. For plain ASCII strings the limit is 2048 characters. | The maximum number of characters returned by the ''format'' command seems to depend on the total byte count. For plain ASCII strings the limit is 2048 characters. | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> | ||
<!-- CONTINUE Notes --> | <!-- CONTINUE Notes --> | ||
Line 64: | Line 53: | ||
In addition to the note above, [[formatText]]ed strings are [[Structured Text]], hence cannot be used like [[format]]ted strings (with most scripting commands). A workaround to get strings of type [[String]] with more than 8191 characters is:<code>[[str]] [[formatText]] ["%1", _string]</code> | In addition to the note above, [[formatText]]ed strings are [[Structured Text]], hence cannot be used like [[format]]ted strings (with most scripting commands). A workaround to get strings of type [[String]] with more than 8191 characters is:<code>[[str]] [[formatText]] ["%1", _string]</code> | ||
</dd> | </dd> | ||
Revision as of 02:06, 11 February 2021
Description
- Description:
- Composes a string containing other variables or other variable types. Converts any variable type to a string. If you want to convert a string back to a number, use parseNumber.
- Groups:
- Strings
Syntax
- Syntax:
- format [formatString, var1, var2, ...]
- Parameters:
- formatString: String - a string containing text and/or references to the variables listed below in the array. The references appear in the form of %1, %2 etc.
- var1: Any Value - variable referenced by %1
- var2: Any Value - variable referenced by %2
- Return Value:
- String - The full string (up to 8kb, see above) is returned.
Examples
- Example 1:
format ["Player:%1, player's side:%2", player, side player];// returns "Player:WEST 1-1-A:1 (Username), player's side:WEST"
- Example 2:
player addEventHandler ["HandleDamage", { hint format ["You just sustained %1%2 damage!", ceil ((_this select 2) * 100), "%"]; }];// Shows "You just sustained 20% damage!"
Additional Information
- See also:
- formatTextendlstrtoStringjoinString
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Worldeater
- The maximum number of characters returned by the format command seems to depend on the total byte count. For plain ASCII strings the limit is 2048 characters.
- Posted on March 28, 2015 - 09:22 (UTC)
- Heeeere's Johnny!
-
In addition to the note above, formatTexted strings are Structured Text, hence cannot be used like formatted strings (with most scripting commands). A workaround to get strings of type String with more than 8191 characters is:
str formatText ["%1", _string]
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Strings
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands