allowDammage: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.51 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|arg= local | |arg= local | ||
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Allow or prevent an object being damaged (or injured, or killed). Alias of [[allowDamage]].<br> | |descr= Allow or prevent an object being damaged (or injured, or killed). Alias of [[allowDamage]].<br> | ||
The command does not prevent object from taking scripted damage such as [[setDamage]] or [[setHit]].<br> | The command does not prevent object from taking scripted damage such as [[setDamage]] or [[setHit]].<br> | ||
{{Feature | important | | {{Feature | important | The command has to be executed where the object is [[local]] and will be effective as long as the object does not change locality. | ||
If object changes locality, the command needs to be executed again on the new [[owner]]'s machine to maintain the effect.}} | If the object changes locality, the command needs to be executed again on the new [[owner]]'s machine to maintain the effect.}} | ||
| object [[allowDammage]] allow | |alias= [[allowDamage]] | ||
|pr= This command did nothing until {{arma2}}. | |||
|s1= object [[allowDammage]] allow | |||
|p1= object: [[Object]] | |p1= object: [[Object]] | ||
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|p2= allow: [[Boolean]] | |p2= allow: [[Boolean]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[[player]] [[allowDammage]] [[false]];</code> | |x1= <code>[[player]] [[allowDammage]] [[false]];</code> | ||
|seealso= [[ | |seealso= [[setDamage]] [[damage]] [[allowDamage]] | ||
}} | }} | ||
Revision as of 17:46, 28 March 2021
Description
- Description:
- Allow or prevent an object being damaged (or injured, or killed). Alias of allowDamage.
The command does not prevent object from taking scripted damage such as setDamage or setHit.
- Problems:
- This command did nothing until Arma 2.
- Alias:
- allowDamage
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object allowDammage allow
- Parameters:
- object: Object
- allow: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
player allowDammage false;
Additional Information
- See also:
- setDamage damage allowDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect