vectorDistance: Difference between revisions
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|gr2= Math - Vectors | |gr2= Math - Vectors | ||
| Returns Euclidean distance between two | |descr= Returns [https://en.wikipedia.org/wiki/Euclidean_distance Euclidean distance] between two points. | ||
| | |s1= point1 [[vectorDistance]] point2 | ||
|p1= | |p1= point1: [[Array]] in format [x,y,z] or [[Position3D]] or [[Position2D]] (since Arma 3 v2.00, z coordinate is defaulted to 0) | ||
|p2= | |p2= point2: [[Array]] in format [x,y,z] or [[Position3D]] or [[Position2D]] (since Arma 3 v2.00, z coordinate is defaulted to 0) | ||
| [[Number]] | |r1= [[Number]] | ||
|x1= <code>_euclideanDist = [[getPosASL]] [[player]] [[vectorDistance]] [0,0,0];</code> | |x1= <code>_euclideanDist = [[getPosASL]] [[player]] [[vectorDistance]] [0,0,0];</code> | ||
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<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> | ||
Revision as of 01:01, 16 March 2021
Description
- Description:
- Returns Euclidean distance between two points.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- point1 vectorDistance point2
- Parameters:
- point1: Array in format [x,y,z] or Position3D or Position2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
- point2: Array in format [x,y,z] or Position3D or Position2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
- Return Value:
- Number
Examples
- Example 1:
_euclideanDist = getPosASL player vectorDistance [0,0,0];
- Example 2:
(getPosASL _a) vectorDistance (getPosASL _b); // same as (getPosATL _a) distance (getPosATL _b);
Additional Information
- See also:
- vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpdistancevectorNormalizedvectorFromTodistance2DmatrixMultiplymatrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
1.22 Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = sqrt ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2);