setUnitAbility: Difference between revisions

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m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "")
m (Text replacement - "AI Combat Modes" to "Combat Modes")
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[[hint]] [[str]] [[skill]] bob; //1.#INF</code>
[[hint]] [[str]] [[skill]] bob; //1.#INF</code>


|seealso= [[skill]], [[setSkill]], [[CfgAISkill]], [[ArmA: AI Combat Modes|AI Combat Modes]]
|seealso= [[skill]], [[setSkill]], [[CfgAISkill]], [[Combat Modes]]
}}
}}



Revision as of 23:31, 15 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
value: Number
Return Value:
Return value needed

Examples

Example 1:
_unit setUnitAbility 1;
Example 2:
bob setUnitAbility -log 0; hint str skill bob; //1.#INF

Additional Information

See also:
skillsetSkillCfgAISkillCombat Modes

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 8, 2014 - 09:20 (UTC)
Dwarden
AFAIK not used in Arma 3 anymore (or equals to setSkill)