setVehiclePosition: Difference between revisions
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| [[Boolean]] - [[true]] on success, [[false]] on failure | | [[Boolean]] - [[true]] on success, [[false]] on failure | ||
|x1= <code>[[player]] [[setVehiclePosition]] [<nowiki/>[1000,2000], ["Pos1","Pos2","Pos3"], 0, "CAN_COLLIDE"];</code> Will place the player at either [1000,2000], or one of the three markers positions. | |x1= <code>[[player]] [[setVehiclePosition]] [<nowiki/>[1000,2000], ["Pos1","Pos2","Pos3"], 0, "CAN_COLLIDE"];</code> Will place the player at either [1000,2000], or one of the three markers positions. | ||
Revision as of 20:15, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- PositionsObject Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object
- [position, markers, placement, special]: Array
- position: PositionATL (PositionAGL if boat or amphibious), Position2D, or Object - Desired placement position. If object is given, object position is used for position. Normally only x and y are considered, unless "CAN_COLLIDE" is used for special placement.
- markers: Array of Strings - If the markers array contains one or more marker names, the position is chosen randomly and could be one of the marker positions or just the supplied main position. If marker had z coordinate set with setMarkerPos, the vehicle will be placed on the nearest surface below this z coordinate
- placement: Number - The vehicle is randomly placed inside a circle with given position as center and placement as its radius
- special (Optional): String - Could be one of the following:
- "NONE" - will look for suitable empty position near given position (subject to other placement params) before placing vehicle there.
- "CAN_COLLIDE" places vehicle at given position (subject to other placement params), without checking if others objects can cross its 3D model.
- "FLY" - if vehicle is capable of flying and has crew, it will be made airborne at default height.
- Return Value:
- Return value needed
Examples
- Example 1:
player setVehiclePosition [[1000,2000], ["Pos1","Pos2","Pos3"], 0, "CAN_COLLIDE"];
Will place the player at either [1000,2000], or one of the three markers positions.- Example 2:
heli setVehiclePosition [player, [], 0, "FLY"];
- Example 3:
_cam = "camera" camCreate [0,0,0]; _cam setDir random 360; _cam setVehiclePosition [[5000,5000], [], 1000, "NONE"]; _cam setPosWorld (getPosWorld _cam vectorAdd [0,0,1.8]); _cam cameraEffect ["Internal", "Back"];
- Example 4:
private _tablePos = player getRelPos [3, 0]; private _table = "Land_CampingTable_F" createVehicle [0,0,0]; private _laptop = "Land_Laptop_unfolded_F" createVehicle [0,0,0]; _table setPos _tablePos; _laptop setVehiclePosition [_tablePos vectorAdd [0.5, 0.2, 10], [], 0, "CAN_COLLIDE"]; _laptop attachTo [_table];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on June 24, 2015 - 15:43 (UTC)
- Killzone Kid
-
If you need to set direction as well, set it before using setVehiclePosition. The command will use existing dir of the object for its calculations.
player setDir random 360; player setVehiclePosition [player, [], 100, "none"];