BIS fnc nearestPoint: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ") |
Lou Montana (talk | contribs) m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ") |
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Revision as of 20:25, 9 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Geometry
Syntax
- Syntax:
- Syntax needed
- Parameters:
- start: Position - line start
- end: Position - line end
- point: Position - point to check against
- is2D: Boolean - (Optional, default false) 2D calculation instead of 3D
- Return Value:
- Return value needed
Examples
- Example 1:
_idealLocation = [getMarkerPos "base", getMarkerPos "destination", getPos player, true] call BIS_fnc_nearestPoint;
Additional Information
- See also:
- nearObjectsnearestObjectnearestObjectsBIS_fnc_nearestPositionBIS_fnc_nearestNumBIS_fnc_nearestRoadBIS_fnc_nearestHelipadBIS_fnc_isPosBlacklisted
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note