vectorAdd: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " {{uc:{{PAGENAME}}}}" to "") |
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
||
Line 16: | Line 16: | ||
| [[Array]] | | [[Array]] | ||
|x1= <code>[[hint]] [[str]] ([[velocity]] unit1 [[vectorAdd]] [[velocity]] unit2);</code> | |x1= <code>[[hint]] [[str]] ([[velocity]] unit1 [[vectorAdd]] [[velocity]] unit2);</code> | ||
Revision as of 20:22, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Math - Vectors
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vector1: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
- vector2: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
- Return Value:
- Return value needed
Examples
- Example 1:
hint str (velocity unit1 vectorAdd velocity unit2);
- Example 2:
[5,10,5] vectorAdd [5,5,10]; // returns [10,15,15]
- Example 3:
[0,0] vectorAdd [1,-2]; // returns [1,-2,0]
Additional Information
- See also:
- vectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpmatrixMultiplymatrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note