isBurning: Difference between revisions

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This returns true only if unit is damaged by nearby fire, it does '''not''' check whether a fireplace is burning, use [[inflamed]] command for that.
This returns true only if unit is damaged by nearby fire, it does '''not''' check whether a fireplace is burning, use [[inflamed]] command for that.


| '''isBurning''' unit
|s1=  '''isBurning''' unit


|p1= unit: [[Object]]
|p1= unit: [[Object]]

Revision as of 23:05, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
isBurning unit
Parameters:
unit: Object
Return Value:
Boolean

Examples

Example 1:
if (isBurning player) then { player groupChat "I'm burning!!"; }

Additional Information

See also:
getBleedingRemainingsetBleedingRemainingisBleedinginflamed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note