createGuardedPoint: Difference between revisions
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|seealso= [[createTrigger]], [[addWaypoint]], [[setWaypointType]] | |seealso= [[createTrigger]], [[addWaypoint]], [[setWaypointType]] | ||
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{{GameCategory|ofpe|Scripting Commands}} | {{GameCategory|ofpe|Scripting Commands}} |
Revision as of 22:56, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Waypoints
Syntax
- Syntax:
- Syntax needed
- Parameters:
- [side, position, idStatic, vehicle]: Array
- side: Side - The side which will be guarding
- position: Position - Object, Group, Position2D or Position3D
- objectMapID: Number - static id of map object. -1 to ignore
- vehicle: Object - vehicle to be used for position. objNull to ignore
- Return Value:
- Nothing
Examples
- Example 1:
createGuardedPoint [east, [0,0], -1, vehicle player];
Additional Information
- See also:
- createTriggeraddWaypointsetWaypointType
Notes
-
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