selectionPosition: Difference between revisions
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[[player]] [[selectionPosition]] ["head", "FireGeometry"]; // [0.14375,0.206039,1.44689] | [[player]] [[selectionPosition]] ["head", "FireGeometry"]; // [0.14375,0.206039,1.44689] | ||
[[player]] [[selectionPosition]] ["head", "HitPoints"]; // [0.144257,0.306769,1.53471]</code></dd> | [[player]] [[selectionPosition]] ["head", "HitPoints"]; // [0.144257,0.306769,1.53471]</code></dd> | ||
</dl> | </dl> |
Revision as of 16:08, 13 June 2021
Description
- Description:
- Returns selection position in model space pertaining to the current animation in render time scope. When default syntax is used, command searches first in Memory level, then in Geometry level, FireGeometry level, LandContact level, HitPoints level and finally in VewGeometry level and returns on the first matching find. The alt syntax allows to specify which one of these levels to search in instead. If a selection does not exist [0,0,0] is returned.
- Groups:
- Object ManipulationRender Time Scope
Syntax 1
- Syntax:
- object selectionPosition selectionName
- Parameters:
- object: Object
- selectionName: String
- Return Value:
- Array - relative position in model space. If selection does not exist,
[0, 0, 0]
is returned.
Syntax 2
- Syntax:
- object selectionPosition [selectionName, LOD] Template:Since
- Parameters:
- object: Object
- [selectionName, LOD]: Array
- selectionName: String
- LOD: String - name or Number - resolution (since Arma 3 v2.06.147638). String could be one of:
- "Memory"
- "Geometry"
- "FireGeometry"
- "LandContact"
- "HitPoints"
- "ViewGeometry" (since Arma 3 v2.06.147636)
- Return Value:
- Array - relative position in model space. If selection does not exist,
[0, 0, 0]
is returned.
Syntax 3
- Syntax:
- selectionPosition [object, selectionName, LODIndex, isVisual] Template:Since
- Parameters:
- [object, selectionName, LODIndex, isVisual]: Array
- object: Object
- selectionName: String
- LODIndex: Number - the index of the target LOD (see allLODs)
- IsVisual (Optional): Boolean - true for Render, false for Simulation time scope. Default: true
- Return Value:
- Array - relative position in model space. If selection does not exist,
[0, 0, 0]
is returned.
Examples
- Example 1:
_inModelPosition = player selectionPosition "head_hit";
- Example 2:
_inModelPosition = player selectionPosition "pelvis";
- Example 3:
_inModelPosition = player selectionPosition "head";
- Example 4:
_inModelPosition = player selectionPosition "camera";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on June 25, 2017 - 15:13 (UTC)
- Killzone Kid
- Do use the filter that comes with Alt Syntax to suit your needs. For example player has 3 selections called "head" and their selectionPositions are quite different from each other:
player selectionPosition ["head", "Memory"]; // [0.173798,0.330415,1.37783] player selectionPosition ["head", "FireGeometry"]; // [0.14375,0.206039,1.44689] player selectionPosition ["head", "HitPoints"]; // [0.144257,0.306769,1.53471]
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation
- Command Group: Render Time Scope