moveOut: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "</dd> </dl> " to "</dd> </dl> ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
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* Works on [[setUnconscious|unconscious]] (same as [[Arma_3_Actions#Eject|action "Eject"]] (but one after another)) - unlike [[doGetOut]], [[commandGetOut]] (unless AI under player command) | * Works on [[setUnconscious|unconscious]] (same as [[Arma_3_Actions#Eject|action "Eject"]] (but one after another)) - unlike [[doGetOut]], [[commandGetOut]] (unless AI under player command) | ||
| '''moveOut''' soldier | |s1= '''moveOut''' soldier | ||
|p1= soldier: [[Object]] | |p1= soldier: [[Object]] |
Revision as of 23:14, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Unit Control
Syntax
Examples
- Example 1:
{if (lifeState _x == "UNCONSCIOUS") then {moveOut _x}} forEach crew cursorTarget;
- Example 2:
- Move out player just before he dies:
player addEventHandler [ "HandleDamage", format [ 'if (switch (_this select 1) do { case "": {_this select 2 >= 1}; case "head": {_this select 2 >= %1}; case "body": {_this select 2 >= %2}; default {false}; }) then {moveOut player}', getNumber (configFile >> "CfgFirstAid" >> "CriticalHeadHit"), getNumber (configFile >> "CfgFirstAid" >> "CriticalBodyHit") ] ];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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