doFire: Difference between revisions
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The target can be a unit or a vehicle, but not an object. | The target can be a unit or a vehicle, but not an object. | ||
| unitName '''doFire''' target | |s1= unitName '''doFire''' target | ||
|p1= unitName: [[Object]] or [[Array]] | |p1= unitName: [[Object]] or [[Array]] |
Revision as of 22:59, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Unit Control
Syntax
- Syntax:
- unitName doFire target
- Parameters:
- unitName: Object or Array
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
_ESoldier1 doFire _WSoldier1;
Additional Information
- See also:
- firecommandFirecanFirefireAtTargetforceWeaponFirecommandArtilleryFirecommandSuppressiveFiredoArtilleryFiredoSuppressiveFireisManualFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 3, 2006 - 14:31
- hardrock
- Notes from before the conversion: It is often helpful to use doTarget first.
- Posted on March 25, 2007 - 23:17
- Hurricane
- A unit will not execute this command when his behaviour is set to "careless".
- Posted on Feb 18, 2012 - 21:07
- Zingo
- Board dofire not working in arma2 1.11. an entity he throws he shoots not only.
- Posted on June 7, 2012 - 14:05
- Sakura_Chan
- Unitname dofire objnull does not work like it does in commandfire. Target var has to be real (Arma2 AO) might be different in other versions.
Categories:
- Stubs
- Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect