camCreate: Difference between revisions
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* Unlike [[createVehicle]], objects are created exactly at the given position, without consideration of the surrounding objects}} | * Unlike [[createVehicle]], objects are created exactly at the given position, without consideration of the surrounding objects}} | ||
| type [[camCreate]] position | |s1= type [[camCreate]] position | ||
|p1= type: [[String]] - camera type, one of the following: | |p1= type: [[String]] - camera type, one of the following: |
Revision as of 22:59, 12 June 2021
Description
- Description:
- Description needed
- Multiplayer:
- camCreated objects are only visible locally (meaning they are client-side effects).
- Groups:
- Camera Control
Syntax
- Syntax:
- type camCreate position
- Parameters:
- type: String - camera type, one of the following:
- "camera"
- "seagull" (a crow in Arma 2)
- "camconstruct"
- "camcurator" (Since Arma 3 Zeus)
- "crowe" (crow - Arma 3)
- or any vehicle class suitable to be spawned with cam
- position: Array - format PositionAGL - position to create the object at
- Return Value:
- Object - the created camera
Examples
- Example 1:
_cam = "camera" camCreate (ASLToAGL eyePos player);
- Example 2:
_flr = "flare" camCreate (position _myPlane); // works too
Additional Information
- See also:
- camCommandcamDestroycamSetFocuscamCommitsetPiPEffectcreateVehiclecreateUnitshowCinemaBordercameraEffectcameraEffectEnableHUD
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Stubs
- Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Camera Control
- Scripting Commands: Local Effect