lightAttachObject: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| arma1 \|1.00 \|([^g]|g[^a])" to "| ofpe | 1.00 |game2= arma1 |version2= 1.00 |game3= arma2 |version3= 1.00 |game4= arma2oa |version4= 1.50 |game5= tkoh |version5= 1.00 |game6= arma3 |version6= 0.50 |$1") |
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| Attach light to given object at given position on object. | | Attach light to given object at given position on object. | ||
| light [[lightAttachObject]] [object, position] | |s1= light [[lightAttachObject]] [object, position] | ||
|p1= light: [[Object]] | |p1= light: [[Object]] |
Revision as of 23:12, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Lights
Syntax
- Syntax:
- light lightAttachObject [object, position]
- Parameters:
- light: Object
- [object, position]: Array
- object: Object
- position: Array - format Position
- Return Value:
- Nothing
Examples
- Example 1:
myLight lightAttachObject [myVehicle, [-0.5,-0.25,1]];
Additional Information
- See also:
- setLightAmbientsetLightBrightnesslightDetachObjectsetLightColorsetLightIntensitysetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLightattachObjectattachToattachedObjectsattachedTowaypointAttachVehiclewaypointAttachedVehicletriggerAttachVehicleattachedObject
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Dec 1, 2006 - 16:42
- Feersum
-
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example:_light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
- Posted on March 31, 2015 - 04:49 (UTC)
- Waffle SS.
- When attached, movement is slow to update (jumpy). Use attachTo when attaching a light to moving objects.
Categories:
- Stubs
- Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Lights
- Scripting Commands: Local Effect
- Operation Flashpoint: Elite: Scripting Commands