vectorUpVisual: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory *\| *arma3 *\| *(New )?Scripting Commands\}\}" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
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|gr2= Render Time Scope | |gr2= Render Time Scope | ||
| Return object's up vector in world [[Position]] coordinates ( [x, y, z] ) in render time scope. | |descr= Return object's up vector in world [[Position]] coordinates ( [x, y, z] ) in render time scope. | ||
|s1= '''vectorUpVisual''' objectName | |s1= '''vectorUpVisual''' objectName |
Revision as of 21:26, 13 June 2021
Description
- Description:
- Return object's up vector in world Position coordinates ( [x, y, z] ) in render time scope.
- Groups:
- Math - VectorsRender Time Scope
Syntax
- Syntax:
- vectorUpVisual objectName
- Parameters:
- objectName: Object
- Return Value:
- Array - format Position
Examples
- Example 1:
_vUp = vectorUpVisual vehicle player;
Additional Information
- See also:
- vectorUpvectorDirVisualvectorDirsetVectorDirsetVectorUpsetVectorDirAndUpvectorDiffvectorAddvectorMultiplyvectorCrossProductvectorDistancevectorMagnitudeSqrvectorDistanceSqrvectorCosvectorMagnitudevectorDotProductvectorNormalizedvectorFromTo
Notes
-
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