precision: Difference between revisions

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{{RV|type=command
{{RV|type=command


| arma1
|game1= arma1
|1.00
|version1= 1.00


|game2= arma2
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|gr1= Object Manipulation
|gr1= Object Manipulation


| Return the precision of the given entity, how is the entity able to be precise when moving to given target.
|descr= Return the precision of the given entity, how is the entity able to be precise when moving to given target.


|s1= '''precision''' entity
|s1= [[precision]] entity


|p1= entity: [[Object]]
|p1= entity: [[Object]]
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|r1= [[Number]]
|r1= [[Number]]


|x1= <code>[[if]] ([[position]] _this [[distance]] _dangerPos <= [[precision]] _this) [[then]] {...};
|x1= <code>{{cc|used in formationCDanger.fsm}}
//used in formationCDanger.fsm</code>
[[if]] ([[position]] _this [[distance]] _dangerPos <= [[precision]] _this) [[then]] { {{codecomment|/* ... */}} };</code>


|seealso=
|seealso=
}}
}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 14:25, 13 June 2021

Hover & click on the images for description

Description

Description:
Return the precision of the given entity, how is the entity able to be precise when moving to given target.
Groups:
Object Manipulation

Syntax

Syntax:
precision entity
Parameters:
entity: Object
Return Value:
Number

Examples

Example 1:
// used in formationCDanger.fsm if (position _this distance _dangerPos <= precision _this) then { /* ... */ };

Additional Information

See also:
See also needed

Notes

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