createGuardedPoint: Difference between revisions

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|s1= '''createGuardedPoint''' [side, position, objectMapID, vehicle]
|s1= '''createGuardedPoint''' [side, position, objectMapID, vehicle]


|p1= [side, position, idStatic, vehicle]: [[Array]]
|p1= [side, position, idStatic, vehicle]: [[Array]]
|p2= side: [[Side]] - The side which will be guarding
|p2= side: [[Side]] - The side which will be guarding
|p3= position: [[Position]] - [[Object]], [[Group]], [[Position2D]] or [[Position3D]]
|p3= position: [[Position]] - [[Object]], [[Group]], [[Position2D]] or [[Position3D]]

Revision as of 22:01, 19 June 2021

Hover & click on the images for description

Description

Description:
Adds a point guarded by the given side (scripted way of adding equivalent of "GUARDED BY" trigger in Editor). A closest AI group in the given side with assigned "GUARD" waypoint will attempt to secure this guard point. The actual guarded position is determined via the following rules:
  • Given "position" is always considered. It could be Object, Group, Position2D or Position3D. In every case, z coordinate will be ignored and point will be placed on nearest surface.
  • If "objectMapID" is not negative, the position of the object with the given ID is used (Overrides "position"). -1 to ignore this argument. z of the object position will be intact.
  • If the given "vehicle" is valid, the position of the vehicle is extracted and guarded (Overrides both "position" and "objectMapID"). objNull to ignore. z of the vehicle position will be intact.
For use with "GUARD" waypoint. How does "GUARD" waypoint work: Waypoint:Guard
Groups:
Waypoints

Syntax

Syntax:
createGuardedPoint [side, position, objectMapID, vehicle]
Parameters:
[side, position, idStatic, vehicle]: Array
side: Side - The side which will be guarding
position: Position - Object, Group, Position2D or Position3D
objectMapID: Number - static id of map object. -1 to ignore
vehicle: Object - vehicle to be used for position. objNull to ignore
Return Value:
Nothing

Examples

Example 1:
createGuardedPoint [east, [0,0], -1, vehicle player];

Additional Information

See also:
createTriggeraddWaypointsetWaypointType

Notes

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