setSide: Difference between revisions
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|descr= Sets a location's [[Side|side]]. The default side is Unknown. | |descr= Sets a location's [[Side|side]]. The default side is Unknown. | ||
|s1= location | |s1= location [[setSide]] side | ||
|p1= location: [[Location]] | |p1= location: [[Location]] |
Revision as of 18:09, 20 June 2021
Description
Syntax
Examples
- Example 1:
myLocation setSide resistance
Additional Information
- See also:
- SidesidewesteastresistanceciviliansideUnknownsideFriendlysideEnemyplayerSideside locationSide relationsindependent
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 16:00, 3 December 2013 (CEST)
- Ondřejkuzel
- For units, vehicles you can use: "array joinSilent createGroup Side", e.g. in init: "[this] joinSilent createGroup EAST;" described in the note below
- Posted on 19:05, 6 August 2009 (CEST)
- Jtgibson
- This is a frequent question on OFPEC, but produced here because it was difficult to find an answer to. setSide does not work for men, vehicles, etc.: it is intended for locations (i.e., territory). If you want to switch a unit's (e.g., the player's) side in the middle of a battle, make the unit joinSilent a group on the given side instead. If you want the unit to become the group leader after joining, use selectLeader. I have not tested the idea of spawning a temporary unit of that side, assigning the player to that unit, setting the player as the leader, then deleting the original unit, but I don't see why it wouldn't work. (It begs the question why we don't have a setSide object function, though.)
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.08
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Sides
- Command Group: Locations