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|arg= global | |arg= global | ||
|descr= Check if given unit is local on the computer in | |descr= Check if given unit is local on the computer in multiplayer games - see {{HashLink|Multiplayer Scripting#Locality}}.<br> | ||
This can be used to determine on which computer some code must be run. In | This can be used to determine on which computer some code must be run. In single player all objects are local. | ||
|mp= A few things to note [[Multiplayer Scripting#General information about locality | |mp= A few things to note [[Multiplayer Scripting#General information about locality|amongst others]]: | ||
| | |||
* A game logic / module is always local to the server | * A game logic / module is always local to the server | ||
* Terrain objects are local to every machine | * Terrain objects are local to every machine | ||
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|s1= [[local]] object | |s1= [[local]] object | ||
|p1= object: [[Object]] or [[Group]] (since | |p1= object: [[Object]] or [[Group]] (since {{GVI|arma3|1.32|size= 0.75}}) | ||
|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|s2= [[local]] variable = value <span style="margin-left: 7em">{{Color|red|From {{arma2}} until {{arma3}} v1.54}} - see '''[[private]]''' for later versions</span> | |s2= [[local]] variable = value <span style="margin-left: 7em">'''{{Color|red|From {{arma2}} v1.00 until {{arma3}} v1.54}}''' - see '''[[private]]''' for later versions</span> | ||
|r2= [[Nothing]] | |r2= [[Nothing]] | ||
|x1= <code>[[if]] ([[not]] [[local]] _unit) [[then]] { | |x1= <code>[[if]] ([[not]] [[local]] _unit) [[then]] | ||
{ | |||
[[hint]] [[format]] ["%1 is remote", [[name]] _unit]; | [[hint]] [[format]] ["%1 is remote", [[name]] _unit]; | ||
};</code> | };</code> | ||
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|x2= <code>_isLocalGroup = [[local]] [[group]] _unit;</code> | |x2= <code>_isLocalGroup = [[local]] [[group]] _unit;</code> | ||
|x3= Sets variable's [[Variables#Scopes|scope]]:<code>{{cc| | |x3= Sets variable's [[Variables#Scopes|scope]]:<code>{{cc|from {{arma2}} v1.00 until {{arma3}} v1.54}} | ||
[[local]] _myVariable = 42; | [[local]] _myVariable = 42; | ||
{{cc| | {{cc|since {{arma3}} v1.54}} | ||
[[private]] _myVariable = 42;</code> | [[private]] _myVariable = 42;</code> | ||
|seealso= [[Arma 3: Event Handlers#Local|"Local" Event Handler]], [[owner]], [[setOwner]] | |seealso= [[Arma 3: Event Handlers#Local|"Local" Event Handler]], [[owner]], [[setOwner]] | ||
}} | }} |
Revision as of 20:43, 5 November 2021
Description
- Description:
- Check if given unit is local on the computer in multiplayer games - see Multiplayer Scripting - Locality.
This can be used to determine on which computer some code must be run. In single player all objects are local. - Multiplayer:
- A few things to note amongst others:
- A game logic / module is always local to the server
- Terrain objects are local to every machine
- Groups:
- Multiplayer
Syntax
Alternative Syntax
- Syntax:
- local variable = value From Arma 2 v1.00 until Arma 3 v1.54 - see private for later versions
- Return Value:
- Nothing
Examples
- Example 1:
if (not local _unit) then { hint format ["%1 is remote", name _unit]; };
- Example 2:
_isLocalGroup = local group _unit;
- Example 3:
- Sets variable's scope:
// from Arma 2 v1.00 until Arma 3 v1.54 local _myVariable = 42; // since Arma 3 v1.54 private _myVariable = 42;
Additional Information
- See also:
- "Local" Event HandlerownersetOwner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Multiplayer