CfgMissions: Difference between revisions
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class StageA | class StageA | ||
{ | { | ||
directory = "A3\Missions_F_EPA\Campaign"; | directory = "A3\Missions_F_EPA\Campaign"; | ||
// include the campaign description.ext to make it is content re-usable outside of the campaign | // include the campaign description.ext to make it is content re-usable outside of the campaign | ||
#include "\A3\Missions_F_EPA\Campaign\description.ext" | #include "\A3\Missions_F_EPA\Campaign\description.ext" |
Revision as of 00:55, 8 August 2021
CfgMissions contains list of all playable content available for players in ingame menus. It is core of missions exported in Addon Format.
Classes
Introduced in | Param name | Description |
---|---|---|
1.00 |
Campaigns |
Regular campaigns. For information on how to configure the campaigns themselves, please see the Campaign Description.ext page.
class Campaigns
{
class Bootcamp
{
directory = "A3\Missions_F_Bootcamp\Campaign";
filterGroup = 3; // Only bootcamp campaign will be listed in Campaign dialogue invoked by Bootcamp button.
// include the campaign description.ext to make its content re-usable outside of the campaign
#include "\A3\Missions_F_Bootcamp\Campaign\description.ext"
};
};
|
1.00 |
Episodic Campaigns |
Arma 3 has introduced the ability to configure episodic campaigns, as seen with the official The East Wind campaign. Upon expanding the main tree, you will see all available episodes which, when expanded as well, function as a regular campaign. class Campaigns
{
class RootCampaign
{
// Each of these definitions are applied to the root campaign
briefingname = $STR_A3_CampaignName;
overviewText = $STR_A3_CampaignOverview;
author = $STR_A3_Bohemia_Interactive;
overviewPicture = "a3\Missions_F_EPA\data\img\Campaign_overview_CA.paa";
// Classes of episodes included
campaigns[] = { StageA, StageB, StageC };
class StageA
{
directory = "A3\Missions_F_EPA\Campaign";
// include the campaign description.ext to make it is content re-usable outside of the campaign
#include "\A3\Missions_F_EPA\Campaign\description.ext"
};
class StageB
{
directory = "A3\Missions_F_EPA\CampaignDummy";
};
class StageC
{
directory = "A3\Missions_F_EPA\CampaignDummy2";
};
};
};
|
1.00 |
Missions |
Singleplayer missions. Menu name can vary in different projects:
class Missions
{
class SP_WarWelcome
{
directory = "ca\missions\Scenarios\SP_WarWelcome.utes";
};
};
You can also group your missions into subfolders class Missions
{
class PMC_Missions
{
//--- Subfolder name
displayName="$STR_pmc_scenarios_name";
//--- Subfolder overview
overview="ca\missions2_pmc\overview.html";
//--- List of missions
class SPP01_PMC
{
directory = "ca\missions2_pmc\scenarios\SPP03.ProvingGrounds_PMC";
};
};
};
|
1.00 |
Tutorial |
Tutorial scenarios. Structure same as Missions. |
1.00 |
TimeTrials |
Time Trial scenarios. Structure same as Missions. |
1.00 |
MPMissions |
Multiplayer missions. Structure same as Missions.
class CfgMissions
{
class MPMissions
{
//--- ZEUS
class MP_ZGM_m14 // class name MUST match the name in the 'directory' path
{
briefingName = $STR_A3_MasterTanoa_missionName;
directory = "A3\missions_f_exp\mpscenarios\mp_zgm_m14.Tanoa"; // <--- match
};
};
};
|
1.00 |
Templates |
Singleplayer templates. Accessable through <My Missions> in SP missions list.
class Templates
{
class ST_BasicEast
{
directory = "ca\missions\Templates\Basic.East";
};
};
|
1.00 |
MPTemplates |
Multiplayer templates. Accessable through <My Missions> in MP missions list. |
1.00 |
Procedural |
Procedural missions. Exclusive for Armory. |
Params
Following params works for all mission/campaign classes placed in parent classes listed above.
Introduced in | Param name | Type | Description | Compatibility |
---|---|---|---|---|
1.00 |
directory |
String |
directory = "ca\missions\Scenarios\SP_WarWelcome.utes";
|
N/A |
1.00 |
briefingName |
String | Mission name overriding name set in Intel menu. | Not in Campaigns |
1.00 |
overviewText |
String | Custom overview description | Not in MPMissions and MPTemplates |
1.00 |
overviewPicture |
String | Path to custom overview picture | Not in MPMissions and MPTemplates |
1.00 |
author |
String | Content Authorship signature | Not in MPMissions and MPTemplates |
You can also put any Description.ext param in mission class.
Examples
Arma 2: Operation Arrowhead Missions |
---|
For simplicity, every parent class contains only one mission example |
class CfgMissions
{
class Missions
{
class SP_Benchmark //03
{
directory = "ca\missions_e\scenarios\SPE1_Benchmark1.takistan";
};
};
class MPMissions
{
class MPE_HikeInTheHills
{
directory = "ca\missions_e\MPScenarios\MPE1_HikeInTheHills.Takistan";
};
};
class MPTemplates
{
class MTE_Deathmatch
{
directory = "ca\missions_e\MPTemplates\MPTE_Deathmatch";
}
};
class Templates
{
class ST_BasicEast
{
directory = "ca\missions_e\Templates\Basic.East";
};
};
class Campaigns
{
class Arrowhead
{
directory = "ca\missions_e\campaign";
};
};
class Tutorial
{
class TE01
{
directory = "ca\missions_e\Bootcamp\TE01_Basic_controls.Zargabad";
};
};
class Procedural
{
class Armory
{
onLoadMission = $STR_LIB_ONLOAD;
debriefing = 0;
playerKilledScript = "\ca\missions\armory\data\scripts\respawn.sqf";
onPauseScript = "\ca\missions\armory\data\scripts\pauseOnload.sqf";
onCheat = "[_this] call LIB_onCheatFunction";
};
};
};
|
Arma 2: Private Military Company Missions |
---|
class CfgMissions
{
class Missions
{
class PMC_Missions
{
displayName="$STR_pmc_scenarios_name";
overview="ca\missions2_pmc\overview.html";
class SPP01_PMC
{
directory = "ca\missions2_pmc\scenarios\SPP03.ProvingGrounds_PMC";
};
class SPP02_PMC
{
directory = "ca\missions2_pmc\scenarios\SPP02.ProvingGrounds_PMC";
};
class SPP03_PMC
{
directory = "ca\missions2_pmc\scenarios\SPP01.Takistan";
};
class SPPXX_PMC
{
directory = "ca\missions2_pmc\scenarios\SPP00.Zargabad";
};
};
};
class Templates
{
class SupplyDrop
{
directory = "ca\missions2_PMC\Templates\SupplyDrop.West";
};
};
};
|
Arma 3 Missions |
---|
class CfgMissions
{
// Campaigns
class Campaigns
{
class RootCampaign
{
// Each of these definitions are applied to the root campaign
briefingname = $STR_A3_CampaignName;
overviewText = $STR_A3_CampaignOverview;
author = $STR_A3_Bohemia_Interactive;
overviewPicture = "a3\Missions_F_EPA\data\img\Campaign_overview_CA.paa";
// Classes of episodes included
campaigns[] = {StageA, StageB, StageC};
class StageA
{
directory = "A3\Missions_F_EPA\Campaign";
// include the campaign description.ext to make it is content re-usable outside of the campaign
#include "\A3\Missions_F_EPA\Campaign\description.ext"
};
class StageB
{
directory = "A3\Missions_F_EPA\CampaignDummy";
};
class StageC
{
directory = "A3\Missions_F_EPA\CampaignDummy2";
};
};
};
// Showcase missions
class Showcases
{
displayName = $STR_A3_CFGMISSIONS_SHOWCASES0;
briefingName = $STR_A3_CFGMISSIONS_SHOWCASES0;
author = $STR_A3_Bohemia_Interactive;
overviewPicture = "a3\Missions_F_Beta\data\img\Campaign_overview_CA.paa";
overviewText = $STR_A3_CFGMISSIONS_SHOWCASES0;
class Showcase_Combined_arms
{
briefingName = $STR_A3_Showcase_Combined_Arms_Mission_Name;
directory = "a3\Missions_F_Beta\Showcases\Showcase_Combined_arms.Stratis";
};
};
// Multiplayer missions
class MPMissions
{
class MP_COOP_m01
{
briefingName="@STR_A3_MP_COOP_m01_briefingName";
directory = "A3\missions_f\mpscenarios\MP_COOP_m01.Stratis";
};
};
// Challenges
class Challenges
{
briefingName = $STR_A3_CHALLENGES_NAME;
overviewText = $STR_A3_CHALLENGES_OVERVIEW;
overviewPicture = "\a3\Missions_F_Beta\data\img\Challenges_overview_CA.paa";
// Firing Drills
author = $STR_A3_Bohemia_Interactive;
class Firing_Drills
{
briefingName = $STR_A3_FIRING_DRILLS_NAME;
overviewText = $STR_A3_FIRING_DRILLS_OVERVIEW;
overviewPicture = "\a3\Missions_F_Beta\data\img\FiringDrills_overview_CA.paa";
author = $STR_A3_Bohemia_Interactive;
class SP_FD04 // Green
{
directory = "a3\Missions_F_Beta\Challenges\firing_drills\sp_fd04.stratis";
briefingName = $STR_A3_FIRING_DRILLS_SP_FD04_NAME;
overviewText = $STR_A3_FIRING_DRILLS_SP_FD04_OVERVIEW;
overviewPicture = "\a3\Missions_F_Beta\data\img\SP_FD04_overview_CA.paa";
author = $STR_A3_Bohemia_Interactive;
};
};
};
};
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