inArea: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "Position2D" to "Position2D") |
Lou Montana (talk | contribs) m (Text replacement - "Position3D" to "Position3D") |
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|s1= position [[inArea]] area | |s1= position [[inArea]] area | ||
|p1= position: [[Object]] or [[Array]] in format [[Position#Introduction|Position2D]] or [[Position3D]] | |p1= position: [[Object]] or [[Array]] in format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] | ||
|p2= area: [[Object]], [[String]], [[Location]] | |p2= area: [[Object]], [[String]], [[Location]] | ||
Line 29: | Line 29: | ||
|s2= position [[inArea]] [center, a, b, angle, isRectangle, c] | |s2= position [[inArea]] [center, a, b, angle, isRectangle, c] | ||
|p21= position: [[Object]] or [[Array]] in format [[Position#Introduction|Position2D]] or [[Position3D]] | |p21= position: [[Object]] or [[Array]] in format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] | ||
|p22= center: [[Array]] or [[Object]] - center of the area in format [[Position#Introduction|Position2D]], [[Position3D]], [[Object]] or [[Group]] | |p22= center: [[Array]] or [[Object]] - center of the area in format [[Position#Introduction|Position2D]], [[Position#Introduction|Position3D]], [[Object]] or [[Group]] | ||
|p23= a: [[Number]] - x axis (x / 2) | |p23= a: [[Number]] - x axis (x / 2) |
Revision as of 16:55, 5 January 2022
Description
- Description:
- Checks whether given position or object is inside given area. Use inAreaArray to check multiple positions/objects within area.
- Groups:
- TriggersMarkersLocationsPositions
Syntax
- Syntax:
- position inArea area
- Parameters:
- position: Object or Array in format Position2D or Position3D
- area: Object, String, Location
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- position inArea [center, a, b, angle, isRectangle, c]
- Parameters:
- position: Object or Array in format Position2D or Position3D
- center: Array or Object - center of the area in format Position2D, Position3D, Object or Group
- a: Number - x axis (x / 2)
- b: Number - y axis (y / 2)
- angle: Number - rotation angle
- isRectangle: Boolean - true if rectangle, false if ellipse
- since 1.60
- c: Number - (Optional, default -1 (unlimited)) z axis (z / 2)
- Return Value:
- Boolean
Examples
- Example 1:
_playerIsInside = player inArea _myTrigger;
- Example 2:
_positionIsInside = _myPosition inArea [[100, 100, 0], 20, 30, 45, false];
Additional Information
- See also:
- inAreaArraytriggerAreaininPolygondrawEllipsedrawRectanglecreateTriggercreateMarkercreateLocation
Notes
-
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