vectorDistance: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "Position3D" to "Position3D") |
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|s1= point1 [[vectorDistance]] point2 | |s1= point1 [[vectorDistance]] point2 | ||
|p1= point1: [[Position3D]] or [[Position#Introduction|Position2D]] - (since {{GVI|arma3|2.00}}, z coordinate is defaulted to 0) | |p1= point1: [[Position#Introduction|Position3D]] or [[Position#Introduction|Position2D]] - (since {{GVI|arma3|2.00}}, z coordinate is defaulted to 0) | ||
|p2= point2: [[Position3D]] or [[Position#Introduction|Position2D]] - (since {{GVI|arma3|2.00}}, z coordinate is defaulted to 0) | |p2= point2: [[Position#Introduction|Position3D]] or [[Position#Introduction|Position2D]] - (since {{GVI|arma3|2.00}}, z coordinate is defaulted to 0) | ||
|r1= [[Number]] | |r1= [[Number]] |
Revision as of 16:55, 5 January 2022
Description
- Description:
- Returns Euclidean distance between two points.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- point1 vectorDistance point2
- Parameters:
- point1: Position3D or Position2D - (since 2.00, z coordinate is defaulted to 0)
- point2: Position3D or Position2D - (since 2.00, z coordinate is defaulted to 0)
- Return Value:
- Number
Examples
- Example 1:
_euclideanDist = getPosASL player vectorDistance [0,0,0];
- Example 2:
(getPosASL _a) vectorDistance (getPosASL _b); // same as (getPosATL _a) distance (getPosATL _b);
Additional Information
- See also:
- vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpdistancevectorNormalizedvectorFromTodistance2DmatrixMultiplymatrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
1.22 Algorithm:
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = sqrt ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2);