vectorDistance: Difference between revisions

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m (Text replacement - "Position2D" to "Position2D")
m (Text replacement - "Position3D" to "Position3D")
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|s1= point1 [[vectorDistance]] point2
|s1= point1 [[vectorDistance]] point2


|p1= point1: [[Position3D]] or [[Position#Introduction|Position2D]] - (since {{GVI|arma3|2.00}}, z coordinate is defaulted to 0)
|p1= point1: [[Position#Introduction|Position3D]] or [[Position#Introduction|Position2D]] - (since {{GVI|arma3|2.00}}, z coordinate is defaulted to 0)


|p2= point2: [[Position3D]] or [[Position#Introduction|Position2D]] - (since {{GVI|arma3|2.00}}, z coordinate is defaulted to 0)
|p2= point2: [[Position#Introduction|Position3D]] or [[Position#Introduction|Position2D]] - (since {{GVI|arma3|2.00}}, z coordinate is defaulted to 0)


|r1= [[Number]]
|r1= [[Number]]

Revision as of 16:55, 5 January 2022

Hover & click on the images for description

Description

Description:
Returns Euclidean distance between two points.
Groups:
Math - Vectors

Syntax

Syntax:
point1 vectorDistance point2
Parameters:
point1: Position3D or Position2D - (since Arma 3 logo black.png2.00, z coordinate is defaulted to 0)
point2: Position3D or Position2D - (since Arma 3 logo black.png2.00, z coordinate is defaulted to 0)
Return Value:
Number

Examples

Example 1:
_euclideanDist = getPosASL player vectorDistance [0,0,0];
Example 2:
(getPosASL _a) vectorDistance (getPosASL _b); // same as (getPosATL _a) distance (getPosATL _b);

Additional Information

See also:
vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUpdistancevectorNormalizedvectorFromTodistance2DmatrixMultiplymatrixTranspose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 28 Jun, 2014
ffur2007slx2_5
Arma 3 logo black.png1.22 Algorithm: Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = sqrt ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2);