assignedVehicle: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Object]] | |r1= [[Object]] | ||
|x1= <code>_vehicle = | |x1= <code>_vehicle = assignedVehicle [[player]];</code> | ||
|x12= <code>_units | |x12= <code>_units apply {[[Magic Variables|_x]] [[leaveVehicle]] (assignedVehicle [[Magic Variables|_x]])};</code> | ||
|seealso= [[addVehicle]] [[assignAsDriver]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsGunner]] [[unassignVehicle]] [[leaveVehicle]] | |seealso= [[addVehicle]] [[assignAsDriver]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsGunner]] [[unassignVehicle]] [[leaveVehicle]] | ||
}} | }} |
Revision as of 11:01, 12 May 2022
Description
- Description:
- Returns the vehicle an unit is assigned to. If no vehicle is assigned objNull is returned.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- assignedVehicle unit
- Parameters:
- unit: Object
- Return Value:
- Object
Examples
- Example 1:
_vehicle = assignedVehicle player;
Additional Information
- See also:
- addVehicle assignAsDriver assignAsCargo assignAsCommander assignAsGunner unassignVehicle leaveVehicle
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.05
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation