removeAction: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>[[player]] [[removeAction]] 0;</code> | |x1= <code>[[player]] [[removeAction]] 0;</code> | ||
|seealso= [[actionIDs]] [[actionParams]] [[addAction]] [[setUserActionText]] [[inGameUISetEventHandler]] | |seealso= [[actionIDs]] [[actionParams]] [[addAction]] [[setUserActionText]] [[inGameUISetEventHandler]] [[showHUD]], [[inputAction]], [[removeAllActions]], [[action]] | ||
}} | }} |
Revision as of 17:43, 20 January 2022
Description
- Description:
- Removes user added action with given ID. This only removes actions added with the addAction command. You cannot remove default game actions, such as reload.
- Groups:
- Interaction
Syntax
- Syntax:
- unit removeAction actionID
- Parameters:
- unit: Object - unit, vehicle or static object
- actionID: Number - Action ID returned by addAction
- Return Value:
- Nothing
Examples
- Example 1:
player removeAction 0;
Additional Information
- See also:
- actionIDs actionParams addAction setUserActionText inGameUISetEventHandler showHUDinputActionremoveAllActionsaction
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.20
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Interaction
- Scripting Commands: Local Effect