terrainIntersect: Difference between revisions
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|x2= <code>_intersects = [[terrainIntersect]] [<nowiki/>[[position]] [[player]], [[position]] enemy1];</code> | |x2= <code>_intersects = [[terrainIntersect]] [<nowiki/>[[position]] [[player]], [[position]] enemy1];</code> | ||
|seealso= [[terrainIntersectAtASL]] [[lineIntersectsSurfaces]] [[intersect]] [[lineIntersects]] [[lineIntersectsWith]] | |seealso= [[terrainIntersectAtASL]] [[lineIntersectsSurfaces]] [[intersect]] [[lineIntersects]] [[lineIntersectsWith]] [[terrainIntersectASL]], [[lineIntersectsObjs]], [[checkVisibility]] | ||
}} | }} | ||
Revision as of 20:49, 20 January 2022
Description
- Description:
- Checks for intersection of terrain between two AGL positions. Returns true if intersects with terrain. For ASL variant see terrainIntersectASL.
- Groups:
- Math - Geometry
Syntax
- Syntax:
- terrainIntersect [start, end]
- Parameters:
- start: Array format PositionAGL - start position
- end: Array format PositionAGL - end position
- Return Value:
- Boolean
Examples
- Example 1:
_intersects = terrainIntersect [getPos player, getPos chopper];
- Example 2:
_intersects = terrainIntersect [position player, position enemy1];
Additional Information
- See also:
- terrainIntersectAtASL lineIntersectsSurfaces intersect lineIntersects lineIntersectsWith terrainIntersectASLlineIntersectsObjscheckVisibility
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 31, 2012 - 10:40 (UTC)
-
Please note the difference:
- terrainIntersect
- terrainIntersectASL
- lineIntersects
- lineIntersectsWith
- lineIntersectsObjs
- intersect
- Posted on Jun 01, 2012 - 15:55 (UTC)
- This command is CPU intensive on the engine, be careful with its use.
- Posted on Jun 23, 2012 - 17:15 (UTC)
- This command was changed to ATL and counterpart for ASL was added in build 94049.