unitTurret: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
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|x2= <code>[[vehicle]] [[player]] [[unitTurret]] [[player]];</code>
|x2= <code>[[vehicle]] [[player]] [[unitTurret]] [[player]];</code>


|seealso= [[turretUnit]] [[driver]] [[gunner]], [[commander]], [[effectiveCommander]], [[currentPilot]], [[moveInTurret]], [[assignAsTurret]], [[assignedVehicleRole]], [[lockedTurret]], [[isTurnedOut]]
|seealso= [[turretUnit]] [[driver]] [[gunner]] [[commander]], [[effectiveCommander]], [[currentPilot]], [[moveInTurret]], [[assignAsTurret]], [[assignedVehicleRole]], [[lockedTurret]], [[isTurnedOut]]
}}
}}

Revision as of 20:55, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns the turret path the given vehicle's gunner is in. [-1] is returned if gunner is driver. When unit is not in any of vehicle's turret, empty array [] is returned. To get unit in turret see turretUnit
Groups:
Turrets

Syntax

Syntax:
vehicle unitTurret gunner
Parameters:
vehicle: Object
gunner: Object
Return Value:
Array - turret path

Examples

Example 1:
_vehicle unitTurret _gunner;
Example 2:
vehicle player unitTurret player;

Additional Information

See also:
turretUnit driver gunner commandereffectiveCommandercurrentPilotmoveInTurretassignAsTurretassignedVehicleRolelockedTurretisTurnedOut

Notes

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