unitTurret: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x2= <code>[[vehicle]] [[player]] [[unitTurret]] [[player]];</code> | |x2= <code>[[vehicle]] [[player]] [[unitTurret]] [[player]];</code> | ||
|seealso= [[turretUnit]] [[driver]] [[gunner]] [[commander]] [[effectiveCommander]] | |seealso= [[turretUnit]] [[driver]] [[gunner]] [[commander]] [[effectiveCommander]] [[currentPilot]], [[moveInTurret]], [[assignAsTurret]], [[assignedVehicleRole]], [[lockedTurret]], [[isTurnedOut]] | ||
}} | }} |
Revision as of 21:16, 20 January 2022
Description
- Description:
- Returns the turret path the given vehicle's gunner is in. [-1] is returned if gunner is driver. When unit is not in any of vehicle's turret, empty array [] is returned. To get unit in turret see turretUnit
- Groups:
- Turrets
Syntax
- Syntax:
- vehicle unitTurret gunner
- Parameters:
- vehicle: Object
- gunner: Object
- Return Value:
- Array - turret path
Examples
- Example 1:
_vehicle unitTurret _gunner;
- Example 2:
vehicle player unitTurret player;
Additional Information
- See also:
- turretUnit driver gunner commander effectiveCommander currentPilotmoveInTurretassignAsTurretassignedVehicleRolelockedTurretisTurnedOut
Notes
-
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