vectorMultiply: Difference between revisions

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|x1= <code>_newVector = [1,2,3] [[vectorMultiply]] 3; {{cc|returns [3,6,9]}}</code>
|x1= <code>_newVector = [1,2,3] [[vectorMultiply]] 3; {{cc|returns [3,6,9]}}</code>


|seealso= [[vectorAdd]] [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorNormalized]], [[vectorFromTo]], [[matrixMultiply]], [[matrixTranspose]]
|seealso= [[vectorAdd]] [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorNormalized]] [[vectorFromTo]], [[matrixMultiply]], [[matrixTranspose]]
}}
}}



Revision as of 22:21, 20 January 2022

Hover & click on the images for description

Description

Description:
Multiplies 3D vector by a scalar.
Groups:
Math - Vectors

Syntax

Syntax:
vector vectorMultiply scalar
Parameters:
vector: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
scalar: Number
Return Value:
Array

Examples

Example 1:
_newVector = [1,2,3] vectorMultiply 3; // returns [3,6,9]

Additional Information

See also:
vectorAdd vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized vectorFromTomatrixMultiplymatrixTranspose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 28 Jun, 2014
ffur2007slx2_5
Arma 3 logo black.png1.22 Algorithm: Vector = [x,y,z]; scalar = a; Result = [(x * a),(y * a),(z * a)]; It is recommended to use vectorMultiply instead of BIS_fnc_vectorMultiply. This is a very useful function, as it can be used with the velocity command to move an object from one position to another. (ie <vector1> to <vector2>) - ensure both positions are found using getPosASL. _obj setVelocity (((getPosASL _target) vectorDiff (getPosASL _obj)) vectorMultiply 2);