awake: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|branch= dev " to "")
m (Some wiki formatting)
Line 3: Line 3:
|game1= arma3
|game1= arma3
|version1= 2.08
|version1= 2.08
|arg= global
|arg= global
|eff= local
|eff= local


Line 9: Line 11:


|descr= Wakes up sleeping PhysX object or puts a PhysX object to sleep.
|descr= Wakes up sleeping PhysX object or puts a PhysX object to sleep.
{{Feature | Informative | This command won't have lasting effect on vehicles as vehicles are actively simulated, but it works rather well on smaller PhysX enabled objects}}
{{Feature|informative|This command won't have lasting effect on vehicles as vehicles are actively simulated, but it works rather well on smaller PhysX enabled objects.}}
 
|s1= object [[awake]] awake
|s1= object [[awake]] awake


|p1= object: [[Object]] - PhysX object
|p1= object: [[Object]] - PhysX object


|p2= awake: [[Boolean]] - [[true]] to awake the object, [[false]] - to put to sleep
|p2= awake: [[Boolean]] - [[true]] to awake the object, [[false]] - to put it to sleep


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_object [[awake]] [[false]];</code>
|x1= <sqf>_object awake false;</sqf>


|seealso= [[isAwake]] [[addTorque]] [[addForce]] [[vectorModelToWorld]] [[vectorModelToWorldVisual]] [[selectionPosition]]
|seealso= [[isAwake]] [[addTorque]] [[addForce]] [[vectorModelToWorld]] [[vectorModelToWorldVisual]] [[selectionPosition]]
}}
}}

Revision as of 12:50, 3 May 2022

Hover & click on the images for description

Description

Description:
Wakes up sleeping PhysX object or puts a PhysX object to sleep.
This command won't have lasting effect on vehicles as vehicles are actively simulated, but it works rather well on smaller PhysX enabled objects.
Groups:
Object Manipulation

Syntax

Syntax:
object awake awake
Parameters:
object: Object - PhysX object
awake: Boolean - true to awake the object, false - to put it to sleep
Return Value:
Nothing

Examples

Example 1:
_object awake false;

Additional Information

See also:
isAwake addTorque addForce vectorModelToWorld vectorModelToWorldVisual selectionPosition

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note