awake: Difference between revisions
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr= Wakes up sleeping PhysX object or puts a PhysX object to sleep. | |descr= Wakes up sleeping PhysX object or puts a PhysX object to sleep. In 2.10 this command can be used on corpses of type {{hl|Man}} | ||
{{Feature|informative|This command won't have lasting effect on vehicles as vehicles are actively simulated, but it works rather well on smaller PhysX enabled objects.}} | {{Feature|informative|This command won't have lasting effect on vehicles as vehicles are actively simulated, but it works rather well on smaller PhysX enabled objects.}} | ||
Revision as of 11:10, 13 May 2022
Description
- Description:
- Wakes up sleeping PhysX object or puts a PhysX object to sleep. In 2.10 this command can be used on corpses of type Man
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object awake awake
- Parameters:
- object: Object - PhysX object
- awake: Boolean - true to awake the object, false - to put it to sleep
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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