break: Difference between revisions

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m (Some wiki formatting)
(Add more iterations)
Line 6: Line 6:
|gr1= Program Flow
|gr1= Program Flow


|descr= Skips all loop interations.
|descr= Skips all loop iterations ([[for]], [[forEach]], [[while]], [[findIf]] etc).


|s1= [[break]]
|s1= [[break]]
Line 18: Line 18:
if (_i == 2) then { break };
if (_i == 2) then { break };
systemChat str _i;
systemChat str _i;
};
</sqf>
|x2= <sqf>
private _moneyHolder = objNull;
{
if ("Money_roll" in items _x) then
{
_moneyHolder = _x;
break;
};
} forEach units group player;
if (isNull _moneyHolder) then
{
hint "We have to find this money.";
}
else
{
hint format ["%1 has the money!", name _moneyHolder];
};
};
</sqf>
</sqf>

Revision as of 23:32, 13 April 2023

Hover & click on the images for description

Description

Description:
Skips all loop iterations (for, forEach, while, findIf etc).
Groups:
Program Flow

Syntax

Syntax:
break
Return Value:
Nothing

Examples

Example 1:
// prints 0, 1 and then exits for "_i" from 0 to 3 do { if (_i == 2) then { break }; systemChat str _i; };
Example 2:
private _moneyHolder = objNull; { if ("Money_roll" in items _x) then { _moneyHolder = _x; break; }; } forEach units group player; if (isNull _moneyHolder) then { hint "We have to find this money."; } else { hint format ["%1 has the money!", name _moneyHolder]; };

Additional Information

See also:
continueWith continue breakWith breakOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note