allDead: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "$1$2</code>") |
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Line 25: | Line 25: | ||
_all [[pushBack]] [[agent]] _x; | _all [[pushBack]] [[agent]] _x; | ||
} [[forEach]] ([[agents]] - [<nowiki/>[[teamMemberNull]]]); | } [[forEach]] ([[agents]] - [<nowiki/>[[teamMemberNull]]]); | ||
allAlive = _all - | allAlive = _all - allDead;</code> | ||
|seealso= [[allDeadMen]] [[allUnits]] [[allGroups]] [[playableUnits]] [[switchableUnits]] [[units]] [[vehicles]] [[allCurators]] | |seealso= [[allDeadMen]] [[allUnits]] [[allGroups]] [[playableUnits]] [[switchableUnits]] [[units]] [[vehicles]] [[allCurators]] |
Revision as of 11:32, 12 May 2022
Description
- Description:
- Return a list of all dead units including agents and destroyed vehicles. Dead units may be in vehicles.
- Groups:
- Object Detection
Syntax
Examples
- Example 1:
{ deleteVehicle _x } forEach allDead;
- Example 2:
- allAlive:
_all = allUnits + vehicles; { _all pushBack agent _x; } forEach (agents - [teamMemberNull]); allAlive = _all - allDead;
Additional Information
Notes
-
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Only post proven facts here! Add Note