captiveNum: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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Line 30: | Line 30: | ||
|x1= <sqf>_captivity = captiveNum _unit;</sqf> | |x1= <sqf>_captivity = captiveNum _unit;</sqf> | ||
|x2= < | |x2= <sqf>_unit setCaptive 1024; | ||
hint str captive _unit; // true | hint str captive _unit; // true | ||
hint str captiveNum _unit; // 1024</ | hint str captiveNum _unit; // 1024</sqf> | ||
|seealso= [[captive]] [[setCaptive]] | |seealso= [[captive]] [[setCaptive]] | ||
}} | }} |
Revision as of 10:21, 13 May 2022
Description
- Description:
- Checks whether the unit is a captive. If the unit is a vehicle, its commander is checked instead.
If a unit's captivity level was set as a Boolean, then the returned number is either 0 (for false) or 1 (for true). - Groups:
- Object ManipulationSides
Syntax
- Syntax:
- captiveNum unit
- Parameters:
- unit: Object
- Return Value:
- Number - anything from 0 to value set by setCaptive alt syntax. A non zero value means captive.
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- captive setCaptive
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note