vectorAdd: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) (Add 2.14 quirk) |
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|s1= vector1 [[vectorAdd]] vector2 | |s1= vector1 [[vectorAdd]] vector2 | ||
|p1= vector1: [[Array]] - vector 3D | |p1= vector1: [[Array]] - vector 3D, {{GVI|arma3|2.00|size= 0.75}} 2D (z coordinate is defaulted to 0) or {{GVI|arma3|2.14|size= 0.75}} array of any size | ||
|p2= vector2: [[Array]] - vector 3D | |p2= vector2: [[Array]] - vector 3D, {{GVI|arma3|2.00|size= 0.75}} 2D (z coordinate is defaulted to 0) or {{GVI|arma3|2.14|size= 0.75}} array of any size | ||
|r1= [[Array]] | |r1= [[Array]] | ||
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|x1= <sqf>hint str (velocity unit1 vectorAdd velocity unit2);</sqf> | |x1= <sqf>hint str (velocity unit1 vectorAdd velocity unit2);</sqf> | ||
|x2= <sqf>[5,10,5] vectorAdd [5,5,10]; // | |x2= <sqf>[5, 10, 5] vectorAdd [5, 5, 10]; // returns [10, 15, 15]</sqf> | ||
|x3= <sqf>[0,0] vectorAdd [1,-2]; // | |x3= <sqf>[0, 0] vectorAdd [1, -2]; // returns [1, -2, 0]</sqf> | ||
|x4= <sqf>[1, 2, 3, 4, 5, 6] vectorAdd [10, 10, 10]; // returns [11, 12, 13, 4, 5, 6]</sqf> | |||
|x5= <sqf> | |||
// beware of traps! | |||
[1, 2, 3] vectorAdd [1, 2, 3]; // [2, 4, 6] | |||
[1, 2] vectorAdd [1, 2, 3]; // [2, 4, 3] | |||
[1, 2] vectorAdd [1, 2]; // [2, 4, 0] - due to backward compatibility requirement | |||
[1] vectorAdd [1, 2]; // [2, 2] | |||
[1] vectorAdd [1]; // [2] | |||
</sqf> | |||
|seealso= [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[matrixMultiply]] [[matrixTranspose]] | |seealso= [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorMultiply]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[matrixMultiply]] [[matrixTranspose]] | ||
}} | }} |
Revision as of 18:08, 2 November 2023
Description
- Description:
- Adds two 3D vectors. Replaces BIS_fnc_vectorAdd.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- vector1 vectorAdd vector2
- Parameters:
- vector1: Array - vector 3D, 2.00 2D (z coordinate is defaulted to 0) or 2.14 array of any size
- vector2: Array - vector 3D, 2.00 2D (z coordinate is defaulted to 0) or 2.14 array of any size
- Return Value:
- Array
Examples
- Example 1:
- Example 2:
- [5, 10, 5] vectorAdd [5, 5, 10]; // returns [10, 15, 15]
- Example 3:
- [0, 0] vectorAdd [1, -2]; // returns [1, -2, 0]
- Example 4:
- [1, 2, 3, 4, 5, 6] vectorAdd [10, 10, 10]; // returns [11, 12, 13, 4, 5, 6]
- Example 5:
- // beware of traps! [1, 2, 3] vectorAdd [1, 2, 3]; // [2, 4, 6] [1, 2] vectorAdd [1, 2, 3]; // [2, 4, 3] [1, 2] vectorAdd [1, 2]; // [2, 4, 0] - due to backward compatibility requirement [1] vectorAdd [1, 2]; // [2, 2] [1] vectorAdd [1]; // [2]
Additional Information
- See also:
- vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorMultiply vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp matrixMultiply matrixTranspose
Notes
-
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