setVectorUp: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^\[]+)<\/code>" to "<sqf>$1</sqf>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|x1= Turn object upside down: | |x1= Turn object upside down: | ||
< | <sqf>_obj setVectorUp [0,0,-1];</sqf> | ||
|x2= Align object with the terrain underneath: | |x2= Align object with the terrain underneath: | ||
<sqf>_obj setVectorUp surfaceNormal position _obj;</sqf> | <sqf>_obj setVectorUp surfaceNormal position _obj;</sqf> | ||
Line 46: | Line 47: | ||
|timestamp= 20090303210700 | |timestamp= 20090303210700 | ||
|text= [[setVectorUp]] can only influence an object's bank. It can not influence pitch. Example: | |text= [[setVectorUp]] can only influence an object's bank. It can not influence pitch. Example: | ||
<sqf>player setVectorUp [0,1,0]</sqf> | |||
If the player is facing 0 degrees (north), then this will do NOTHING.<br> | If the player is facing 0 degrees (north), then this will do NOTHING.<br> | ||
If the player is facing 90 degrees (east), then this will make him bank 90 degrees to his left. | If the player is facing 90 degrees (east), then this will make him bank 90 degrees to his left. | ||
Line 70: | Line 71: | ||
_ammobox setVectorUp [1,0,0]; // box is banked 90 degrees to the right</sqf> | _ammobox setVectorUp [1,0,0]; // box is banked 90 degrees to the right</sqf> | ||
However the above will stop working as soon as you attach the box to something. The following trick however will work in this case: | However the above will stop working as soon as you attach the box to something. The following trick however will work in this case: | ||
<sqf>_ammobox attachTo [player, [0,2,1]]; | <sqf> | ||
_ammobox attachTo [player, [0,2,1]]; | |||
_ammobox setVectorUp [0,0.99,0.01]; // box is pitched ~90 degrees forward | _ammobox setVectorUp [0,0.99,0.01]; // box is pitched ~90 degrees forward | ||
_ammobox setVectorUp [0.99,0,0.01]; // box is banked ~90 degrees to the right</sqf> | _ammobox setVectorUp [0.99,0,0.01]; // box is banked ~90 degrees to the right | ||
</sqf> | |||
}} | }} |
Revision as of 20:20, 13 May 2022
Description
- Description:
- Set object's up vector. Direction of the object remain unchanged. Default object's vectorUp is [0,0,1].
- Groups:
- Math - Vectors
Syntax
- Syntax:
- object setVectorUp vectorUp
- Parameters:
- object: Object
- vectorUp: Array format Vector (normalised)
- Return Value:
- Nothing
Examples
- Example 1:
- Turn object upside down:
_obj setVectorUp [0,0,-1];
- Example 2:
- Align object with the terrain underneath:
Additional Information
- See also:
- vectorDir vectorUp setVectorDir setVectorDirAndUp vectorDiff vectorAdd vectorMultiply vectorCrossProduct vectorDistance vectorMagnitudeSqr vectorDistanceSqr vectorCos vectorMagnitude vectorDotProduct vectorNormalized vectorFromTo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 03, 2009 - 21:07 (UTC)
-
setVectorUp can only influence an object's bank. It can not influence pitch. Example:
If the player is facing 0 degrees (north), then this will do NOTHING.
If the player is facing 90 degrees (east), then this will make him bank 90 degrees to his left.
- Posted on Mar 22, 2007 - 05:07 (UTC)
- An in-depth discussion on the concept of vectors is available here.
- Posted on Mar 16, 2008 - 09:49 (UTC)
- Command can be also used to rotate camera in all three axis (which also mean it is possible to set camera bank).
- Posted on Oct 03, 2013 - 09:04 (UTC)
-
It is possible to change both pitch and bank of an object (surfaceNormal application for instance). Assuming an ammo box in the following example is facing North (default direction is 0):
However the above will stop working as soon as you attach the box to something. The following trick however will work in this case:_ammobox setVectorUp [0,1,0]; // box is pitched 90 degrees forward _ammobox setVectorUp [1,0,0]; // box is banked 90 degrees to the right
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Math - Vectors
- Scripting Commands: Global Effect