isEqualTo: Difference between revisions
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* It can compare non-existent game objects ([[grpNull]] [[isEqualTo]] [[grpNull]]) | * It can compare non-existent game objects ([[grpNull]] [[isEqualTo]] [[grpNull]]) | ||
* It can compare [[Namespace]]s (''As of Arma 3 v1.47'') | * It can compare [[Namespace]]s (''As of Arma 3 v1.47'') | ||
* It is slightly faster than [[==]], especially when comparing [[String]]s {{Feature | Informative | A compiled code is not equal to the same compiled code made final: | * It is slightly faster than [[==]], especially when comparing [[String]]s | ||
{{Feature | Informative | A compiled code is not equal to the same compiled code made final: | |||
<sqf>_a = compile "123"; _b = compileFinal "123"; _a isEqualTo _b; // false</sqf> }} | <sqf>_a = compile "123"; _b = compileFinal "123"; _a isEqualTo _b; // false</sqf> }} | ||
{{Feature | Warning | When comparing [[Array]]s, if an array contains [[nil]] element, the comparison will return [[false]]. For example:<br> | {{Feature | Warning | When comparing [[Array]]s, if an array contains [[nil]] element, the comparison will return [[false]]. For example:<br> | ||
< | <sqf>private _array1 = [1,nil,2]; | ||
private _array2 = [1,nil,2]; | private _array2 = [1,nil,2]; | ||
_array1 isEqualTo _array2 // false</ | _array1 isEqualTo _array2 // false</sqf> | ||
<u>UNLESS</u> the compared arrays are the same array: | <u>UNLESS</u> the compared arrays are the same array: | ||
< | <sqf>private _array1 = [1,nil,2]; | ||
private _array2 = _array1; | private _array2 = _array1; | ||
_array1 isEqualTo _array2 // true</ | _array1 isEqualTo _array2 // true</sqf> | ||
See: [[BIS_fnc_areEqual]] vs. [[BIS_fnc_areEqualNotNil]]}} | See: [[BIS_fnc_areEqual]] vs. [[BIS_fnc_areEqualNotNil]]}} | ||
|s1= val1 [[isEqualTo]] | |s1= val1 [[isEqualTo]] val2 | ||
|p1= val1: [[Anything]] | |p1= val1: [[Anything]] |
Revision as of 13:26, 14 May 2022
Description
- Description:
- Performs strict comparison between var1 and var2 and returns true if equal, otherwise false. Strict means that it would check that both arguments are of the same data type and then compare the values.
Some differences between isEqualTo and ==:- It performs case sensitive comparison on Strings
- It doesn't throw error when comparing different types, i.e. ("eleven" isEqualTo 11)
- It can compare Arrays, Scripts and Booleans (alive player isEqualTo true)
- It can compare non-existent game objects (grpNull isEqualTo grpNull)
- It can compare Namespaces (As of Arma 3 v1.47)
- It is slightly faster than ==, especially when comparing Strings
- Groups:
- Variables
Syntax
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- isNotEqualTo isEqualTypeAll isEqualTypeAny isEqualType isEqualTypeParams isEqualTypeArray a == b Operators
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 3, 2014 - 13:11 (UTC)
- Tajin
- Simply put, "isEqualTo" is a binary comparison. Therefor it is very fast but only accepts 100% identical matches. In some other languages this is known as "===" instead of "==".
- Posted on November 3, 2016 - 02:39 (UTC)
- Dedmen
- When comparing with nil result is Nothing. Returns Nothing instead of expected false Will print [bool]