allDead: Difference between revisions

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m (Some wiki formatting)
m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")
 
Line 21: Line 21:


|x2= allAlive:
|x2= allAlive:
<sqf>_all = allUnits + vehicles;
<sqf>
_all = allUnits + vehicles;
{
{
_all pushBack agent _x;
_all pushBack agent _x;
} forEach (agents - [teamMemberNull]);
} forEach (agents - [teamMemberNull]);
allAlive = _all - allDead;</sqf>
allAlive = _all - allDead;
</sqf>


|seealso= [[allDeadMen]] [[allUnits]] [[allGroups]] [[playableUnits]] [[switchableUnits]] [[units]] [[vehicles]] [[allCurators]]
|seealso= [[allDeadMen]] [[allUnits]] [[allGroups]] [[playableUnits]] [[switchableUnits]] [[units]] [[vehicles]] [[allCurators]]

Latest revision as of 22:37, 2 September 2024

Hover & click on the images for description

Description

Description:
Return a list of all dead units including agents and destroyed vehicles. Dead units may be in vehicles.
Groups:
Object Detection

Syntax

Syntax:
allDead
Return Value:
Array

Examples

Example 1:
{ deleteVehicle _x } forEach allDead;
Example 2:
allAlive:
_all = allUnits + vehicles; { _all pushBack agent _x; } forEach (agents - [teamMemberNull]); allAlive = _all - allDead;

Additional Information

See also:
allDeadMen allUnits allGroups playableUnits switchableUnits units vehicles allCurators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ebay - c
Posted on Apr 06, 2017 - 15:40 (UTC)
This also returns bodies hidden with hideBody until they are deleted. Tested in A2OA 1.63.131129