vectorMultiply: Difference between revisions
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|seealso= [[vectorAdd]] [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorNormalized]] [[vectorFromTo]] [[matrixMultiply]] [[matrixTranspose]] | |seealso= [[vectorAdd]] [[vectorDiff]] [[vectorCrossProduct]] [[vectorDotProduct]] [[vectorCos]] [[vectorMagnitude]] [[vectorMagnitudeSqr]] [[vectorDistance]] [[vectorDistanceSqr]] [[vectorDir]] [[vectorUp]] [[setVectorDir]] [[setVectorUp]] [[setVectorDirAndUp]] [[vectorNormalized]] [[vectorFromTo]] [[matrixMultiply]] [[matrixTranspose]] | ||
}} | |x2=<sqf> | ||
private _eyePos = eyePos player; | |||
private _eyeDir = getCameraViewDirection player; // this is a normalized vector, i.e. its magnitude is 1 | |||
private _100mFurther = _eyeDir vectorMultiply 100; // since _eyeDir is normalized, multiplying it by 100 means 100 m in that direction | |||
private _lookPos = _eyePos vectorAdd _100mFurther; // the position where player is looking 100m ahead | |||
</sqf>}} | |||
<dl class="command_description"> | <dl class="command_description"> |
Revision as of 05:45, 4 September 2022
Description
- Description:
- Multiplies 3D vector by a scalar.
- Groups:
- Math - Vectors
Syntax
- Syntax:
- vector vectorMultiply scalar
- Parameters:
- vector: Array - vector 3D or 2D (since Arma 3 v2.00, z coordinate is defaulted to 0)
- scalar: Number
- Return Value:
- Array
Examples
- Example 1:
- Example 2:
- private _eyePos = eyePos player; private _eyeDir = getCameraViewDirection player; // this is a normalized vector, i.e. its magnitude is 1 private _100mFurther = _eyeDir vectorMultiply 100; // since _eyeDir is normalized, multiplying it by 100 means 100 m in that direction private _lookPos = _eyePos vectorAdd _100mFurther; // the position where player is looking 100m ahead
Additional Information
- See also:
- vectorAdd vectorDiff vectorCrossProduct vectorDotProduct vectorCos vectorMagnitude vectorMagnitudeSqr vectorDistance vectorDistanceSqr vectorDir vectorUp setVectorDir setVectorUp setVectorDirAndUp vectorNormalized vectorFromTo matrixMultiply matrixTranspose
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
1.22 Algorithm:
It is recommended to use vectorMultiply instead of BIS_fnc_vectorMultiply. This is a very useful function, as it can be used with the velocity command to move an object from one position to another. (ie <vector1> to <vector2>) - ensure both positions are found using getPosASL.